In this patch, we will be nerfing some popular heroes in Ranked, as well as buffing certain heroes that are not suited f
We also optimized Equipment, Turrets, Minions, Creeps, etc. Hope you have a better match experience!
Loading the Land of Dawn
Everything on Kazuki
We also optimized Equipment, Turrets, Minions, Creeps, etc. Hope you have a better match experience!
Rune!
In Season 16, we will be introducing some new Heroes and Synergies along with the Magic Crystal system. Create the best lineup with your choices!
Core gameplay in the 3rd Anniversary has limited strategic options. As the Star-Cores can only be equipped on heroes of the corresponding Synergies, and the effects only activate on complete Synergies, players often find themselves sticking with the Star-Cores related to their current Synergies and neglecting others. As such, we made adjustments based on the Star-Core system and created a new system, Magic Crystal, which gives players more freedom and strategic depth.
Cores, which could only be equipped on heroes of the corresponding Synergies. This allows players to combine their favorite heroes with any Synergy and build truly unique lineups with unlimited imagination. We are also introducing the Rune system for Magic Crystals, which will give players more strategic choices for building their lineups.
We will also be updating a lot of Synergies and heroes.
Have fun in the new season!
"Before you stands Aurora, the legend of the Northern Vale, sovereign of snow's frigid reign, goddess of Queen's Peak, and immortal Maiden of the Glacier!"
Unlike previous updates, we've completely reworked Aurora's skills, modeling, and special effects. We believe she will once again shine on the battlefield!
Hero Feature: Control Master
Upon taking fatal damage, Aurora freezes, becoming invincible and gradually recovering HP. This skill will only take effect once in a period of time.
Aurora's freeze effects can affect Turrets.
Aurora summons an icy meteorite to strike at the target location, dealing damage and slowing targets hit. Afterward, hailstones fall, dealing multiple instances of damage.
Aurora blows Frosty Breeze in the target direction, dealing damage to enemies hit, freezing them, and creating a frozen area at the far-end of the attack that deals extra damage to enemies in the area.
Aurora creates a frost path in the target direction, dealing damage and slowing targets hit. The frost path gradually becomes glaciers that spread until reaching their maximum size and shatter, dealing damage to all enemies in the area and freezing targets. Every Magic Power that Aurora has will increase the freeze duration.
Sun (↑), Paquito (↑), Ixia (↑), Nolan (↓), Lunox (↓), Wanwan (↓), Hanabi (~), Arlott (~).
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
A full upgrade to Monkey King's! With new special effects!
The skill now counts as Basic Attack and triggers the Attack Effect, but cannot Crit.
By changing the width of Paquito's Skill 2 and Ultimate to be identical to his Skill 1, we hope that players will now land his skills more consistently with a better hit rate.
Greatly increased skill width to be identical to Skill 1.
Slightly increased skill width to be identical to Skill 1.
We hope to keep Ixia's overall damage intact while improving her mobility.
We want to give other heroes more chances to counter Nolan's attack while improving his own lane clearing experience.
No longer slows enemies hit.
New Effect: Restores extra Energy upon hitting Minions with rift activations.
Remove Effect: Remove debuffs
Lunox has been dominating the Jungle since the previous adjustments, so we're nerfing her a bit for balance. Besides, she's using her Ultimate too often because of the Cooldown Reduction.
Wanwan still has incredible agility. We tried to reduce her jump speed to balance it out, but it really affected her control experience. This time we will reduce her jump distance to weaken her ability to chase and kite with minimal impact on her control experience.
Slightly reduced jump distance.
We noticed that Karrie was dealing a lot of damage even in a defensive build. A tanky, high-damage Marksman limits the opponent's ability to counter. So we lowered the base damage on her passive, so she now has to have a more offensive build to get the same damage output.
Hanabi's performance shouldn't vary so much from rank to rank, so we lowered her laning ability in the early and mid game, and increased her self-defense in the late game.
Removed the bounce damage on enemies hidden in the Bush.
Increase Arlott's gain on attack equipment.
Heroes on the EXP Lane wearing the War Axe and Brute Force Breastplate have all grown in power, so we've decided to buff Edith's power in the late-game to make her more viable.
Heroes on the EXP Lane wearing the War Axe and Brute Force Breastplate have all grown in power, so we've decided to buff Argus's power in the early-game to make him more viable.
Attack on the Max level remains unchanged.
New Effect: Now creeps can be Cursed.
Heroes on the EXP Lane wearing the War Axe and Brute Force Breastplate have all grown in power, so we've decided to buff Minsitthar's power on the Exp Lane to make him more powerful.
Optimized the control experience of Jawhead's Ultimate.
Slightly increased the stun duration to make the Ultimate + Skill 2 combos smoother.
Optimized the visual effects for Jawhead's Skill 2.
Atlas, Franco, Freya, Hanabi, Rafaela, Valir, Guinevere, Kadita, Esmeralda, Cyclops, Faramis, Johnson, Roger, Claude, Kimmy, Bane, Clint, Aldous, Badang, Saber, and Ling.
We've adjusted the values of some of the existing heroes for the new season.
We've adjusted extra Physical Damage for heroes. Physical Skill Damage is now equal to Total Physical Attack multiplied by the skill ratio.
Gold hero. Skill: Dash forward and knock enemies airborne in the path.
Gold hero. Skill: Jump toward an area with most enemies, dealing AOE damage twice.
Gold hero. Skill: Deal AOE damage after a short charge.
Deal Physical Damage to a single target.
Gold hero. Skill: Gain Control Immunity for 1.5s then deal Physical Damage to the enemy.
Gold hero. Skill: Reduce the Attack Speed of nearby enemies.
Vexana (~) [Adjustment] [Summoner/Immortals] Synergy adjusted to Immortals.
Gold hero. Skill: Lock on all the targets within a target area, dealing Physical Damage.
Gold hero. Skill: Deal damage multiple times after dashing.
Gold hero. Skill: Deal damage and suppress the target.
Gold hero. Skill: Deal continuous Magic Damage.
Gold hero, Synergy adjusted. Skill: Deal damage in a target area.
Gold hero. Skill: Deal damage to nearby enemies.
Gold hero skill: cast a magic energy ball that deals damage and Immobilizes. Magic energy balls bounce once.
Gold hero. Skill: Summon a giant meteorite to deal AOE damage multiple times in an area.
Gold hero. Skill: Unleash two wind blades, dealing damage to enemies.
Gold hero. Skill: Summon an Abyssal Devil that deals Magic Damage to a single target.
Gold hero. Skill: Gain a shield and provide a shield for allies.
Gold hero. Skill: Deal Physical Damage to the target and nearby enemies.
Gold hero. Skill: Deal AOE damage and gain Damage Reduction for a while.
Gold hero. Skill: Attacks reduce the enemy's Physical and Magic Defense.
Moskov (~) [Adjustment] [Prince/Lancer/Marksman] Synergy adjusted to Lancer; adjusted values.
Zilong (~) [Adjustment] [Lancer/Cadia Riverlands] Synergy adjusted to Lancer; adjusted values.
Gold hero. Skill: Deal Physical Damage to enemies in the target area.
Alpha (~) [New] [Mystic Bureau/Lancer] Synergy adjusted to Lancer; adjusted values.
Gold hero; adjusted synergy and skill values.
Gold hero. Skill: Deal AOE damage in a circular area after a short charge.
Gold hero. Skill: Leap and land on a target area, dealing Magic Damage and knocking enemies airborne.
Gold hero. Skill: Throw a punch at enemies, dealing Physical Damage.
Gold hero. Skill: Channel and launch missiles at nearby enemies.
Gold hero. Skill: Deal multi-stage Magic Damage to nearby enemies.
Gold hero. Skill: Throw shards at the target and deal Magic Damage.
Gold hero. Skill: After every 2 attacks, the third attack deals extra Physical Damage.
Adjusted the strength of Super Minions that spawn after the Base Turret is destroyed and Enhanced Super Minions that spawn after the Lord is slain. The minion waves will be slightly stronger than before.
Increased Base Turret HP by 6%.
Slightly reduced the range of Molten Fiend and Lava Golem, and adjusted their position. Now a single hero can't attack 2 Creeps at the same time.
The advantaged team can now pull a neutral boss near their Jungle, making it very risky for the other team to fight for the boss. However, we also want the disadvantaged team to have a chance at killing neutral bosses, so we've made the following adjustments:
Reduced the range of the Lord and Turtles. Now they can't be pulled into the middle of a team's Jungle or River.
Scavenger Crabs were originally adjusted to improve gameplay and confrontation between teams, but we found that the drop based on the Crabs themselves was not very friendly to long-range heroes, and the value of the rewards was low, making it less appealing. We have adjusted the Scavenger Crabs to make their drops more rewarding and easier to pick up.
The total value of Scavenger Crabs drops now increases over time.
After the Lord is spawned, Scavenger Crabs will no longer respawn.
The equipment is designed to counter heroes dealing sustained Magic Damage (like Lylia and Alice), not multi-stage burst heroes (like Aamon and Gusion), so we're adjusting its passive accordingly.
Revamped Effect: Taking Magic Damage grants 6-20 Magic Defense (scales with level) for 3s, up to 6 stacks (1 stack only every 0.6s).
Lower the price. With the changes to [Radiant Armor], the final Magic Damage increase effect has been removed to prevent heroes with multi-hit Magic Damage from dealing excessive damage.
Effect removed: Final Magic Damage increase.
Fixed inconsistent priority between attacking Turtle and Lord.
Fixed an occasional issue where Retribution would not be able to deal any damage to Creeps within range.
Fixed an issue where the hero's visibility icon didn't match the enemy's actual visibility under certain circumstances.
Fixed the abnormal filter distance for the Minion-Targeting button, which now matches the maximum filter distance of the Targeting button.
Fixed an issue where Lunox's damage to the Lord did not count as damage dealt to Creeps.
Optimized the saving of Controls settings. They are now synced with the account.
Adjusted some heroes' lane assignments and Battle Setups so that the default Battle Setup is now lane-appropriate.
Changed in-match potion recommendation conditions. Potions will now only be recommended if the player has more gold than most of their finished equipment. Reduced the chance of accidental selection.
Optimized the in-game resources of Minsitthar, Julian, and Vexana to improve their in-match performance.
Improved consistency of "Untargetable" notifications.
The updated Squad system features a thoroughly redesigned interface, enhanced level progression, new Privileges, and an expanded task system.
Enjoy a revamped Weekly Activity progression, creating new Squads for free, and Paid Size for Squads capacity.
The Squad interface has been thoroughly revamped. Several interactions on the interface now have more polished effects. The visual design of the interface has also been enhanced to provide you with an improved viewing experience.
Personal Tasks are assigned to individual members and can be completed simply by playing with a Squad member. Completing these tasks will grant a reward and add Squad Active Points to your Squad. The Squad Tasks, on the other hand, require the whole Squad to complete together.
Now your Squad Active Points will no longer drop when a member leaves your Squad.
Up to five Privileges can be unlocked as the Squad levels up. This includes Squad Prefix, Squad Avatar, Squad Protection, increased Max Squad Size, and Advanced Squad Prefix.
With the new Squad System, any new aspiring Squad Captain can now create a Squad for free by completing the required number of games (Classic, Ranked, and Brawl) with a certain number of friends. Squads created in this way will start at Squad Level 1.
A Squad can still be created with paid items. Squads created this way start at Squad Level 2, and come with 4 extra member slots (worth 200 Diamonds). Squads originally created with Diamonds will also gain these extra member slots retroactively.
Once created, Squad Captains can choose to spend paid items to unlock extra member slots should they wish to.
Please save any outstanding moments to your local photo album as soon as possible.
Added the option to set your birthday on the Namecard.
Optimized the Badge graphics in Friend List.
Optimized the Mythical Glory and Mythical Immortal icons.
Separated the settings for Attack and Select Targeting; added the settings for border distance.
Optimized hero visuals during hero selection.
Adjusted the appearance rules for the red dot notifications on several system features.
The first 10 draws are guaranteed a random permanent collab reward. 50% OFF for each daily Draw 1X and 10% OFF for each Draw 10X.
Enjoy MLBB × Attack on Titan Bonus Event!
Complete matches to get free exclusive Battle Emote for Spring Festival, Soaring Auspice, and exclusive Avatar Border for Valentine's Day, Ardent Dance.
Natalia "Grim Strangler" will return for a limited time between 2/18 and 3/2 (server time). Join in on the Summon Event and get your first Summon for free!
00 (server time). Please use them to exchange rewards in time.
Permanent MPL Battle Emotes will be sold for a limited time starting 1/31 (server time)!
Novaria "Sugar Glaze" will be available on 02/01/2024 (server Time).
Ixia "Dynamic Streak" will be available on 03/01/2024 (server Time).
Fanny "Mikasa", Martis "Levi", and Yin "Eren" will be available starting 1/31 (server time) through the MLBB × Attack on Titan Draw Event.
Lesley "Deadeye Spectre" and Chang'e "Tech Tensai" will be available from 3/4 (server time) through the Aspirants Unite Draw Event.
Lancelot "Pisces" will return for a limited time on 2/19 (server time). It will be available for 30% off for the first week.
The new skin will be available on 2/9 (server time) for 899 Diamonds. It will be available for 30% off during the first week.
The revamped Aurora "Nature's Throne" will be available on 1/31 (server time). It will be available for 30% off during the first week.
899 Diamonds. It will be available for 30% off during the first week.
899 Diamonds. It will be available for 30% off during the first week.
Dawn Commander Wanwan will be available for 499 Diamonds or 24000 Battle Points on 2/26 (server time). It will be available for 30% off during the first week.
Wanwan "Darting Star" will be available for 269 Diamonds on 2/26 (server time). It will be available for 30% off during the first week.
Dawn Commander Wanwan and skin "Darting Star" will be in a pack and available on 2/26 (server time). It will be available for 30% off during the first week.
59:59 (server time). Don't miss out on this opportunity!
Ling "Serene Plume" will return during the Magic Chess themed draw event, Dance of Grace, for a limited time on 2/8 (server time).
a. Rare Skins
Alice "Steam Glider", Franco "Apocalypse", Clint "Rock and Roll", Chou "Go Ballistic", and Yi Sun-shin "Major General".
Cyclops "Deep Sea Rescuer", Miya "Captain Thorns", Moskov "Snake Eye Commander", Valir "Dictator", and Karrie "Rising Star".
b. Hero Shop
Novaria, Ixia, Chang’e, Lesley, Silvanna, and Granger.
Angela, Yu Zhong, Valentina, Aldous, Ruby, and Roger.
Martis "Raging Ambition", available for purchase with Twilight Coins.
Server Time 01/26/2024 05:00:00 to 02/02/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Edith, Chou, Pharsa, Granger, Kadita, Bruno, Natan, Vale
Hilda, Popol and Kupa, Thamuz, Aldous, Harley, Baxia
Server Time 02/02/2024 05:00:00 to 02/09/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Karrie, Dyrroth, Aurora, Martis, Yin, Claude, Fanny, Novaria
Barats, Atlas, Ruby, Leomord, Hayabusa, Luo Yi
Server Time 02/09/2024 05:00:00 to 02/16/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Hanzo, Sun, Diggie, Silvanna, Uranus, Kimmy, Angela, Minotaur
Chang'e, Irithel, Yi Sun-shin, Roger, Valir, Selena
Server Time 02/16/2024 05:00:00 to 02/23/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Belerick, Natalia, Yu Zhong, Lancelot, Aamon, Bane, Ling, Akai
Valentina, Jawhead, X.Borg, Gatotkaca, Mathilda, Kaja
Server Time 02/23/2024 05:00:00 to 03/01/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Grock, Hilda, Vale, Novaria, Benedetta, Gloo, Floryn, Joy
Argus, Beatrix, Paquito, Johnson, Harith, Thamuz
Server Time 03/01/2024 05:00:00 to 03/08/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Lapu, Argus
Cyclops, Khufra, Clint, Kadita, Carmilla, Lesley
Server Time 03/08/2024 05:00:00 to 03/15/2024 05:01:00 (Tap the Settings button in the top-right corner of the main page to check.)
Alpha, Mathilda, Hayabusa, Phoveus, Chang'e, Yve, Lolita, Ixia
Martis, Guinevere, Hylos, Wanwan, Masha, Kimmy
00:00 server time. You'll receive rewards based on your rank.
The matching system will be closed for two hours for the reward settlement, and after that, on 02/02/2024 at 02:00:00 (server time), a new season - S16 "Magic Crystal: Runes" will officially begin. Starting this season, we will be removing Premium Skin Fragments from Season Rewards in the lower ranks and replacing them with Battle Points.
00:00 (server time). You'll obtain the first Dawn Commander skin, Layla "Twilight Waltz", and a new Chessboard "Tiger's Terrace". Stay tuned! Starting this season, we will be replacing Tickets, Hero Fragments, Rare Skin Fragments, and the Empire Skin Trial Card (1-Day) with Battle Points in the Pass Rewards. Hero Fragments, Rare Skin Fragments, Double Exp Card: 1-Day, and Double BP Card: 1-Day will be removed from the Pass Shop.
Choose tactics based on enemy lineups to gain the upper hand!
Reinforcement: Wanwan attacks enemy heroes if more than half of allies are killed.
Tiger's Ambush: Wanwan can predict the next opponent every several rounds. Select a row on the enemy Chessboard. Wanwan will attack each tile in turn, dealing damage and increasing their damage taken.
Upper Hand: Wanwan can predict the next opponent every several rounds. Select a 3*3 area on the enemy Chessboard. Wanwan will attack all enemies in the area.
Cores. With this new system, you will make a choice on Rounds 4, 7, and 13.
You'll be asked to select an initial Crystal for your first choice. And that initial Crystal comes with a synergy which equips a hero with Crystal Equipment and makes it part of the synergy.
For your second and third choices, you'll be asked to choose between extra abilities for either gold or power increases.
Magic Defense.
We've lowered the chance of dice and crystals dropping during jungling to balance out too many high-cost, high-star heroes and the excessive crystal situation in the late game.
Ablaze Bounties, Wyrmslayer Warrior, Northern Vale, Shadow Rose, and Gunner.
We've adjusted the values of some of the Synergies for the new season.
Quartermaster (~) [New] Can choose among a range of bonus Quartermaster Equipment.
Northern Adventurer (~) [New] Gains more Gold from Interest; increases the team's Attack Speed based on how much Gold is spent.
Mecha Squad (~) [New] S.A.B.E.R. Synergy adjusted to Mecha Squad Synergy. Mecha suit is generated at the start of battle based on the Mecha Squad heroes' HP and Attack, while mecha suit stuns enemies upon death.
Marksman (~) [Adjustment] Archer Synergy adjusted to Marksman Synergy.
Nature Spirit (~) Nature Spirit Synergy has been changed to now awarding Physical and Magic Defense instead.
Lancer (~) [New] Lancer's Attack Speed has been increased and Basic Attacks deal Splash Damage.
Weapon Master (~) Synergy effect now activates when 2/4/6 Synergy heroes are deployed.
Assassin (~) Swordsman Synergy adjusted to Assassin Synergy. Assassin grants a percentage increase to Physical Attack and Magic Power.
Guardian (~) Guardians now gain a percentage HP increase based on their Max HP. Synergy effect now activates when 2/4/6 Synergy heroes are deployed.
based bonuses for certain heroes.
[Hyper Blend] v174.1
Hyper Blend now returns and will be available regularly each week. We hope you enjoy the diverse skill sets and have fun!
[Mayhem] v356.1
paced combat!
[Mirror] v340.1