In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season.
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
In this patch, we've boosted most traditional Roaming heroes (including Tanks and backline Supports) to help them perform better in the new season.
game pacing in the jungle. Junglers on the leading team now have more flexible farming routes, while Junglers who are behind have more room to maneuver when their jungle is invaded.
Fallen Scarlet - Hirara
Soul ablaze with crimson maples, she drifts toward the dark waters of the Meisen.
A geisha ninja from the Scarlet Shadow, she defies all odds to return, wielding the legendary Twin Fans: Ukifune. She dances across the battlefield with grace, reaping with her elegant yet lethal twin fan combos. Every strike is a tribute—the ultimate protection for the master she serves, Hanabi.
A geisha Assassin wielding Twin Fans: Ukifune, capable of combining them to unleash different combos.
Ukifune] consists of two weapons: [Meisen-e] and [Kaerazu]. Skill 1 and 2 represent the abilities of these two weapons respectively. The skills can be cast individually or combined by dragging.
Hirara has 2 stacks of [Crimson / Death] Energy. Casting a combo skill costs 1 stack of Energy.
e and treads upon the meisen to dash twice in the joystick direction.
shaped area. After a short delay, the leaves ignite, dealing higher damage.
e and Kaerazu to summon crimson flames. She dashes in the joystick direction and deals AOE Damage in a circular area, immobilizing enemies hit.
e to plunge into the meisen, becoming untargetable and immobile. When the effect ends, she dashes once in the joystick direction.
[Argus] (↑), [Saber] (↑), [Ruby] (↑), [Hanzo] (↑), [Yin] (↑), and [Marcel] (~).
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
Saber relied too much on a single burst of damage and lacked sustained damage capabilities. Therefore, we've made adjustments to provide sustained damage options before and after casting his Ultimate.
We have also adjusted Saber's base attributes and damage bonuses to allow him to build Fighter equipment.
As a Fighter, Ruby's damage threat to enemies is too low. We want to increase her damage capability while reducing her Lifesteal to balance it. However, her Lifesteal capability when at low HP will remain intact to preserve her core identity.
Ruby no longer starts with the Spell Vamp.
Optimized the skill indicator to show the two damage areas more clearly.
We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a guaranteed effect.
New Effect: Demonic Slash has a longer attack range than normal Basic Attacks and allows Argus to dash a short distance.
Attribute Adjustment: Malice Energy's cap is adjusted to 200.
New Effect: Slows enemies hit by 40% for 2s.
Removed Effect: No longer leaves a Cursed Trail.
New Effect: If hitting an enemy hero, he gains 30-55% Attack Speed (scales with skill level) for the next 3s, during which he immediately restores 50 Malice Energy after casting Demonic Slash.
New Effect: The damage of this attack can Crit.
Removed Effect: Hitting an enemy hero enhances Warmonger.
New Effect: The skill will be cast automatically if Argus takes fatal damage when the skill is not on cooldown, granting 3s of Death Immunity.
We aim to reduce the negative experience of facing Marcel's excessive crowd control, while giving him more chances to showcase his individual skills or coordinate with more heroes.
Removed Effect: Basic Attack cannot Crit.
Removed Effect: Basic Attacks reduce Platinum Snap's cooldown by 1s per target.
Removed the immobilize effect.
New Effect: Heroes affected by the Ultimate can be targeted.
New Effect: Damage of the frozen projectiles is reduced by 50% after a delay.
As a single-target burst jungling Assassin, we've enhanced his early-to-mid game damage and improved his ability to contest the Turtle and Lord, while slightly weakening other aspects to keep him balanced.
New Effect: This skill can be used on the Turtle or Lord.
Removed damage to units around the locked target.
Can now choose the landing area within a certain range.
New Effect: If Hanekage is killed, the Ultimate's cooldown is doubled.
We're optimizing Yin's Ultimate experience by enhancing interaction within his domain and shifting Lieh's combat style to feel more like a fighter.
Removed Effect: The first half of the attacks will automatically lock onto nearby enemies.
Control effects (except Suppress) no longer interrupt the casting of his Ultimate, but Lieh will remain controlled after entering the domain.
Adjusted Aulus's damage composition, making him more threatening to low-HP targets while improving his pursuit capabilities.
Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.
Removed Effect: Reduces the target's Physical Defense.
New Effect: Each hit reduces the target's Physical Defense by 5% (up to 8 stacks).
Removed Effect: Hitting the same target increases subsequent damage from this skill.
Slightly improved the hero's early-to-mid game jungling clear speed and damage.
Briefly reveals the position of enemy heroes hit.
Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.
The Resurrection skill can no longer be tapped when unavailable.
Death info of other players is now displayed around the button when the Resurrection skill is available.
Optimized the display of the pop-up when the Resurrection skill is tapped.
Boosted the hero's mid-to-late game damage and optimized skill mana costs.
Adjusted the hero to align with Roaming hero attribute changes. Also adjusted the hero's early-to-late game power curve and optimized skill mana costs.
Optimized the Mana Cost of her skills.
Optimized the Mana Cost of her skills.
Adjusted the hero to align with Roaming hero attribute changes, and adjusted skill Mana costs.
Reduced the hero's early-to-mid game burst capability, and increased her mid-to-late game durability to improve overall balance.
Reduced the hero's early to mid game burst capability, and increased his durability to improve overall balance.
Slightly reduced the cast frequency of her control and mobility skills, and adjusted her damage curve to reduce early-game damage and increase late-game damage.
Increased Minotaur's damage.
Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.
Slightly increased Khufra's early-to-mid game damage.
The enhanced Basic Attack deals 100 extra Base Damage.
Increased Atlas's survivability to adapt to the Roaming hero attribute adjustments.
Increased Hylos's survivability to adapt to the Roaming hero attribute adjustments.
Increased the hero's survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased the hero's early-to-mid game survivability but reduced mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.
Slightly reduced the hero's early-to-mid game survivability but increased mid-to-late game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased the hero's mid-to-late game mobility.
Reduced the duration and effectiveness of Freya's ranged attacks.
Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.
Slightly reduced the hero's laning ability in the early game.
We've noticed that Zhuxin was incredibly powerful in both high-rank matches and in the professional matches. Therefore, we've increased the cost of her Skill 2 to balance her overall performance.
We've adjusted Eudora's Skill 1 to make triggering lightning chains easier.
Slightly reduced the skill cooldowns in the early-to-mid game.
Reduced the hero's early-to-mid-game damage output.
Slightly reduced the hero's early game farming speed and mid-to-late game durability during the Ultimate.
Slightly improved the handling of Cici's Passive.
Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged.
Slightly reduced Skill 2's mobility.
We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.
on Targeting], you can now drag directional skills directly to a hero's avatar for a quick cast.
on Targeting] mode: Within 3s of losing a hero lock, if no new targets are acquired, the previous lock will be restored.
on Targeting] mode: Casting a skill on a locked enemy hero will no longer change the current hero lock status.
We've optimized the skill caching logic. The enhanced Basic Attacks of the following heroes will now be cached and no longer be interrupted by skills: Saber, Alucard, Karina, Bane, Clint, Zilong, Lolita, Natalia, Chou, Estes, Hilda, Lapu-Lapu, Gatotkaca, Grock, Argus, Odette, Hylos, Lesley, Gusion, Kaja, Selena, Aldous, Belerick, Thamuz, Harith, Badang, Khufra, Guinevere, Ling, Dyrroth, Masha, Yu Zhong, Khaleed, Mathilda, Phoveus, Aulus, Aamon, Edith, Yin, Julian, Fredrinn, Nolan, Chip, Lukas, and Kalea.
when your hero is controlled, quickly releasing the skill will stop it from being buffered, preventing accidental casts when the control effect ends.
If you release it after 0.3 s, the skill will be buffered and cast automatically when the control effect ends.
Skill Wheel Aiming Optimizations
Added [Skill Wheel Size] to [Skill Settings], allowing you to adjust the skill wheel size and improve aiming.
Added [Cast Slip Protection] to [Skill Settings], allowing you to adjust the slip protection area size of the skill joystick. Releasing inside the protection area triggers auto-cast. Releasing outside triggers a manual cast.
Custom UI settings are now supported during matches and take effect immediately after modification.
[Roaming Blessing] (↑), [Roaming Blessing - Dire Hit], [Roaming Blessing - Conceal], [Rapid Boots] (~), and [Berserker's Fury] (↑)
To improve the flexibility of Roaming Blessings, all Roaming Blessings can now gain EXP and Gold by dealing damage, revealing vision, and sharing income from minions and creeps, but the income gained each time has been reduced.
We acknowledge that damage-oriented Roamers can generate Gold for the team by harassing enemies. However, we do not encourage the playstyle of boosting themselves by taking gold from minions and creeps killed by their allies. Therefore, we have extended the duration during which heroes with Roaming Blessings receive reduced Gold from minions and creeps when alone.
[Roaming Blessing - Dire Hit] (Revamped)
Gains Force while moving, gradually increasing Movement Speed (up to 40 stacks). Upon reaching 20 stacks, the next skill or Basic Attack consumes all stacks, dealing extra damage based on the number of stacks.
Reduced the base EXP of Thunder Fenrir and Molten Fiend, and increased the base EXP of other creeps, while keeping the total EXP needed to reach Lv. 4 by killing 5 creeps unchanged.
Killing the Horned Lizard, Fire Beetle, and Lava Golem will immediately level you up to Lv. 2, and their first respawn time has been moved up to 25s.
Increased the base HP of the Horned Lizard, Fire Beetle, Lava Golem, and Thunder Fenrir, and reduced the base HP of the Molten Fiend.
Slightly increased the late-game Gold rewards provided by the Horned Lizard, Fire Beetle, Lava Golem, Thunder Fenrir, and Molten Fiend.
Optimized the UI for Resplendent Skins in the Hero Selection Screen. During the Pick & Ban phase, once a player confirms a Resplendent Skin, all players in the match will immediately see its visual effects. Different dragonshard colors correspond to exclusive visual effects.
Added and improved the visual effect indicators for the Ultimate of certain heroes:
Added a visual effect indicator on the Ultimate button after using the Ultimate.
Added a visual effect indicator on the Skill 2 button after using the Ultimate.
Added a visual effect indicator on the Enhanced Basic Attack button after using the Ultimate.
As MLBB's player base and hero roster grow, we are testing a new balancing approach: applying hero stat adjustments specifically to the Mythical Honor Battlefield. Our goal is to promote hero diversity in high-rank and tournament matches without affecting the experience in other ranks.
In the current fast-paced meta, combats occur more frequently, leaving less time to be out of combat. Therefore, we've removed the out-of-combat Movement Speed boost and increased the base Movement Speed.
[Unique Passive - Side Effect] (Removed)
We've noticed that Crit-based heroes were struggling to see play, as their damage against frontline heroes fell far behind that of Attack Speed and Effect heroes. To address this, we've given Crit-based heroes more ways to damage frontline heroes, while keeping their damage against the backline unchanged.
[Unique Passive - Doom] (Revamped)
When Basic Attacks Crit, they deal extra True Damage equal to 12% of the damage before reduction.
Jungle Adjustment: Retribution (↑) and Creeps (~)
To alleviate Jungler heroes' weakness when invaded by multiple enemies in the early game, we've made some optimizations and provided more possible jungle routes.
Optimized the delayed vision loss logic when entering or leaving bushes: The vision delay now only applies when both sides are visible to each other, ensuring a more consistent experience during bush encounters.
New Effect: When a player leaves a bush, enemy heroes inside the bush remain visible for 330ms.
Optimized the descriptions of Layla's Skill 2 and Passive to better match the actual effects and make them easier to understand.
59:59 on 06/16 (Server Time).
00:00 on 06/17 (Server Time). Complete Ranked matches to claim rewards, including S41 Seasonal Skin: Zhask "Icespawn Scourge" and S41 Avatar Border "Scarlet Embers".
We wish you an enjoyable gaming experience and smooth rank progression!
After a match, players with outstanding performance will have the option to generate Highlights. Once confirmed, the cloud will automatically create the Highlights for the match without affecting game performance. When the Highlights are ready, players can download and save them, or tap [Share] to post them on social media.
Highlights are currently only available in Classic and Ranked modes.
[Use Template] and [Without Template]. Template Highlights include built-in music and cinematic effects. You can switch between these methods before each generation.
match screen to create the video. Once it's ready, you can view it via Live > My Videos.
match screen, you can also create it via Live > My Videos > Match Replays.
match difficulty references, we've re-evaluated and updated the difficulty ratings for most heroes on the Official Server. The new ratings will better reflect the current match environment.
The specific changes have been synced to each hero's details screen. Please feel free to check them out.
Kimmy "Sky Blazer" Sacred Statue will be available soon—estimated 06/17. Stay tuned.
Added a Recent Sale Price display to the [Buy] and [Sell] screens. Tap to view the item's last 20 sale prices.
themed Brawl map is here! The Land of Dawn faces an unprecedented crisis. Upon the walkways of Necrokeep, invaders driven by greed attempt to completely unleash the Mist. In response, Queen Vexana has chosen to awaken her defender army of the Mist's seal to stand ready. On this narrow path, a fight to the death is inevitable! Every warrior must hold the line and keep the curse of the Mist sealed. For the future of the Land of Dawn, let the Brawl begin!
Added a new showcase skill. Use it to display your Recall animations and visual effects. This skill provides no actual effects.
Extended the barrel's duration to 30s. It can be picked up again 60s after the initial pickup. The pickup cooldown is tied to each hero, allowing multiple players to pick up barrels at the same time.
Added Flying Clouds near the Base, allowing players to quickly reach the battlefield. Its cooldown will reset upon respawn.
Faramis.
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
New: Damage Dealt -4%, Removed: Damage Taken -8%
New: Damage Dealt -6%
New: Damage Dealt -6%
New: Damage Dealt +4%
To optimize the mid-to-late game pacing in Brawl and improve minions' pushing ability against Magic heroes, we've adjusted the attributes of enhanced minions after 12 minutes.