We've noticed that some Fighter heroes (Sun, Argus, Aulus, Zilong, etc.) rely too heavily on Basic Attack output, lackin
We aim to optimize these heroes. Additionally, we hope that through changes to Rose Gold Meteor, these Fighters that rely on Basic Attacks can have durability not significantly lower than other semi-tank Fighters, even without purchasing defensive equipment.
Hero Feature: A Fighter who can unleash his power to transform into a Sacred Beast and dominate the battlefield.
This hero will be available on 12/21 (Server Time).
Passive - Hero's Resolve
Lukas gains [Resolve] over time or by dealing damage to enemy heroes. When [Resolve] is full, he can cast his Ultimate to transform into Sacred Beast form.
Skill 1 - Flash Combo
Lukas can enhance Flash Combo with his Basic Attacks. When casting the Skill, Lukas unleashes Pulverize and consumes all Vigor to deliver additional attacks, stunning and damaging enemies in range. He recovers HP when hitting an enemy hero.
Skill 2 - Flash Step
Lukas quickly dashes in the target direction and enhances his next Basic Attack into [Flash Strike]
When casting [Flash Strike], Lukas blinks behind the enemy, gains Attack Speed and Movement Speed for a duration, and summons lightning storms with Basic Attacks to deal Extra Damage.
Ultimate - Unleash the Beast
Lukas unleashes his full power and transforms into his Sacred Beast form, greatly enhancing his attributes, empowering all skills, and gaining access to [Shockwave Blast].
While in Sacred Beast form, tap Ultimate again to cast [Shockwave Blast], firing a bomb in the target direction to deal high Damage in a large area.
Hero Adjustments
13
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
We've enhanced Sun's burst damage and crowd control to improve his ganking potential as a Jungler. We've also increased his early-game sustainability to strengthen his ability to farm in the EXP Lane. However, we're reducing his sustained damage output to maintain balance.
Attributes↓ Nerfed
Base HP2580→2500−80
HP Growth235→210−25
Attack Speed Growth3%→2%−1%
Simian GodPassive~ Adjusted
Reduces target's Physical Defense by4% per stack, up to 10 stacks→Reduces target's Physical Defense by 5% per stack, up to 6 stacks
HP Recovered50% of the Doppelganger's Physical Attack→75 + 25% of the Doppelganger's Physical Attack
Endless VarietyS1↑ Buffed
Cooldown10s→10-8s
Swift ExchangeS2↑ Buffed
Cooldown10s→10-8s
This skill now no longer stops when hitting hero units.
Skill 3↑ Buffed
Base Damage170-320 + 40% of Total Physical Attack→250-320 + 40%-60% of Total Physical Attack
New Effect: Applies a 20% Slow Effect for 1.5s to target hit. The Slow Effect can stack up to 3 times with Doppelgangers.
Cooldown4s→6s+2s
Optimized skill animations and visual effects to enhance the sense of power.
Argus has an exceptionally high win rate in high-rank matches, mainly due to his strong 1v1 potential and corresponding split-pushing and base-taking abilities after getting core items. However, his weak early-to-mid game laning phase and awkward positioning in teamfights contradict his theme as a powerful Fallen Angel wielding the Meteoric Sword. Therefore, we've given Argus a new Ultimate that can turn the tide in teamfights, and strengthened his early-to-mid game laning phase, while reducing his skill damage and split-pushing power accordingly.
WarmongerPassive~ Adjusted
Demonic Slash Basic Regen200 HP→150 HP
Demonic Slash Damage150 + 100% of Total Physical Attack→180 + 80% of Total Physical Attack
New effect: Hitting an enemy grants 100 Malice Energy (excess Malice Energy will be kept for the next Basic Attack).
Base Damage300-400→120-240
Eternal Evil (New)
Argus draws his Meteoric Sword, dealing Physical Damage to nearby enemies and becoming the Fallen Angel. If this attack hits a hero, it enhances the Meteoric Sword (and Argus gains massive Malice Energy after Demonic Slash). If he takes fatal damage during the transformation, the duration of the Fallen Angel state will be immediately reset. If he doesn't take fatal damage during the transformation, the cooldown will be reduced by 50% when the Skill ends.
With these changes, we aim to improve Aulus's passive stacking mechanics and laning sustainability, while giving him more initiative in combat.
Now Aulus's The Power of Axe is more powerful, able to actively slow enemies and deal more damage at full Fighting Spirit stacks.
Fighting SpiritPassive↓ Nerfed
Max Passive Stacks4→3−1
Attack Speed Granted per Stack9-12%→15%
Removed Effect: Each stack of [Fighting Spirit] increases Physical Penetration by 1-4.
Removed Effect: At full stacks of [Fighting Spirit], gains 10% Movement Speed.
The Power of AxeS2↑ Buffed
New Effect: Slows the enemy on hit by 20% for 3s.
New Effect: When cast with full stacks of Fighting Spirit, deals additional Physical Damage equal to 3.5-6% (scales with Skill Level) of the target's Max HP to enemies in range (capped at 200-900 Extra Damage against Creeps).
Base Damage240-440→200-400
Enhanced Basic Attack's HP Recovery TriggerHitting enemy heroes or Creeps→Hitting enemy targets (now includes enemy Minions)
Cleaving AxeUlt↑ Buffed
Basic Attacks deal50 extra Physical Damage at full [Fighting Spirit] stacks→Basic Attacks always deal 50 extra Physical Damage (can be stacked with the effect of full [Fighting Spirit] stacks)
* Zilong (↑)
We've improved Zilong's early and mid-game combat ability, making it easier to reset his Skill 2. We've also slightly reduced the Attack Speed of his Ultimate for balance.
Fighting SpiritPassive↑ Buffed
Base HP Regen30→50+20
New Effect: When the target's HP is below 50%, Zilong's skills and Basic Attacks deal 30 extra damage.
Cleaving AxeUlt↓ Nerfed
Attack Speed Boost45%-75%→35%-55%
* Badang (↑)
Badang's Ultimate has a relatively short control duration but a long damage duration, making it difficult to maximize damage output. Therefore, we've increased its Control Duration and balanced this by increasing its cooldown. We've also shortened Skill 1's foreswing to improve the control experience.
Optimized Skill 2 control experience: Greatly increased dashing speed while slightly reducing dash distance, significantly shortening the dash duration to enhance the combo experience.
Also increased Basic Attack Range to maintain the distance for following up Skill 2 with a Basic Attack.
Attributes↑ Buffed
Basic AttackRange4.1→4.3+0.2
Chrono DashS2↑ Buffed
Dashing Speed9→12+3
Dash Distance3.2→3−0.2
Enhanced Basic Attack Range4.1→4.3+0.2
* Dyrroth (↑)
The HP recoveryWrath of the Abyss mostly helps Dyrroth build his advantage in the laning phase but becomes less impactful in the late game. We want Dyrroth→be able to engage in prolonged fights in the mid-to-late game! Additionally, we've improved his control experience by allowing his Skill 2 to target Minions (while still prioritizing Heroes). Now, Dyrroth synergizes better with equipment for Fighters like War Axe and Queen's Wings, enabling him to deal more damage
Key InsightPassive↑ Buffed
Removed Effect: Circle Strike recovers HP equal to 80 + 50% of damage dealt (halved against minions).
New Effect: Circle Strike recovers HP equal to 80 + 8% of Max HP (halved against Minions).
Chrono DashS2↑ Buffed
Fatal Strike (Skill 2 second phase) can now target all Units (previously not applicable to Minions and Summoned Units).
Cici's performance is relatively weak in the current Patch, so we're expanding her Basic Attack range to match her Skill 1 range, allowing her to better keep her Passive stacks while her skills are on cooldown.
As a Marksman with long-range mobility, Bruno's Attack Range significantly exceeds that of other Marksmen with dashing skills. We aim to tone down this advantage.
Over time, Fanny's strength increase after the changes exceeded expectations, making her a bit too mobile. Therefore, we slightly adjusted her Energy Regen to achieve a more balanced experience.
After equipment adjustments, Cecilion has become a bit too dominant. We're slightly reducing his damage in the mid-to-late game.
Bat ImpactS1↓ Nerfed
Magic Power Bonus to Path Damage80%→70%−10%
Magic Power Bonus to End Damage160%→140%−20%
Equipment Adjustments
3
Malefic Gun
↓Nerf
We're delighted to see the equipment adjustments revitalizing some classic Marksmen, with Layla even making an appearance at M6. However, certain Marksmen have gained benefits that slightly exceeded our expectations.
We will slightly reduce the increase in Attack Range and shorten the duration of the Movement Speed boost from Basic Attacks, making this effect only achievable with sufficient Attack Speed in the mid-to-late game.
Unique Passive - Malefic Energy↓ Nerfed
Increase Attack Range15%→12%−3%
Movement Speed Boost Duration1s→0.5s−0.5s
Rose Gold Meteor
↑Buff
We aim to let certain Fighters that rely on Basic Attacks have durability not significantly lower than other semi-tank Fighters, even without purchasing defensive equipment.
Attributes↓ Nerfed
Physical Attack60→40−20
Attack Speed0→20%
Removed Magic Defense (the new Passive effect will increase Hybrid Defense).
[Unique Passive - Dragon Scale] (New)
Every 1% Lifesteal increases Hybrid Defense by 1, up to 50 (effect is halved for non-Fighter heroes).
Due to the rework of Rose Gold Meteor, we hope to balance the Lifesteal attributes for equipment with Attack Speed and equipment with Crit Chance.
Demon Hunter Sword
↑Buff
Attributes↑ Buffed
New Effect: +8% Lifesteal
Unique Passive - Devour↑ Buffed
Lifesteal Granted per Basic Attack3%→2%−1%
Equipment Adjustments
1
Haas' Claws
Attributes~ Adjusted
Lifesteal25%→20%−5%
Physical Attack30→40+10
~Adjusted
Battlefield Control Optimization
6
Added a 0.1s protection delay to canceling skills to prevent accidental cancellations during casting.
★New
Optimized the targeting logic for Auto Attack or Auto Attack filter under poor network conditions.
~Adjusted
Slightly reduced the activation range of the Last Hit Attack for Turret, preventing activation when the hero is too far away from the Turret.
Added post
channeling calibration for target-location and directional skills to improve accuracy.
★New
Increased the skill wheel size for large
range skills (especially target-location skills) based on their skill range, to improve targeting accuracy.
↑Buff
The Controls > Moving Pursuit setting now also applies to skills that trigger pursuits.
Bug Fixes
6
Fixed an issue where Fanny's Skill 1 would occasionally be triggered twice or not at all when she cast her Skill 2 consecutively.
✓Fix
Fixed an issue where Fanny's Skill 1 would occasionally be triggered abnormally when she gained Power of Cyclone and cast her Skill 2.
✓Fix
Fixed an issue where the cooldown of Clint's Ultimate displayed on the skill description page did not match the actual cooldown.
✓Fix
Fixed an issue where Aulus's Damage Reduction percentage after upgrading Skill 1 did not match its description.
✓Fix
Fixed an issue where the description of Yi Sun
shin's Passive Movement Speed boost didn't match the actual effect.
✓Fix
Fixed an issue where the description of Bane's Ultimate slow effect didn't match the actual effect.
✓Fix
Other Adjustments
2
Optimized the icon and description of Thamuz's Passive buff.
↑Buff
A reminder to purchase [Throw Forbidden] will now be triggered when you are repeatedly thrown by an allied Jawhead.
3.We have revamped the Moniyan Display Background. Heroes like Tigreal now have a brand new Display Background.
MLBB Rising Open
1
The new [MLBB Rising Open] is now live! Participate to level up your Esports Player rank, earn Honorary Titles, and win rich rewards! Based on your Neighborhood location, we've designed an exclusive Road to Champion and Champion titles, letting more players witness your incredible strength!
★New
Open Schedule
1
The MLBB Rising Open will be held on Friday/Saturday evenings (exact start times may vary by region).
Entry Requirements
1
Players who have reached Epic rank or above are eligible to participate in the MLBB Rising Open.
Participation Guide
1
Players who meet the participation requirements can participate alone or in teams of two, three, or even five.
You can invite friends to form your own Esports team and recruit more teammates through Team Recruitment or the Neighborhood Map to build a full Esports team and compete together in the Regional Championship.
Players will receive free MLBB Rising Open challenge attempts each week. You can earn additional attempts through the Task system and MRO Shop. Don't worry if you run out of attempts for the week - you can continue challenging failed tournament stages next week!
Breakout Stage
1
Achieve three victories within your limited weekly challenge attempts to become the Weekly Champion, receiving the champ
After becoming Weekly Champion for 4 weeks, you'll advance to the Division Qualifiers. The competition in this stage will become more challenging, and tickets will become rarer. Additionally, players who have reached the Division Qualifier cannot team up with players who haven't qualified for this stage.
Players who become champions in the final round of Division Qualifiers will qualify for the Championship and receive seasonal access to the MLBB Rising Open Exclusive Skin.
Championship Stage
2
Win the final round of Division Qualifiers to qualify for the Division Championship.
Teams must register as 5
player Esports teams for the Division Championship. Your team will compete in multiple rounds of best-of-one (BO1) matches, with each victory improving your ranking and eliminating your opponents.
The top 100 teams in each Division will receive exclusive Division Ranking Titles.
In the Live Stream interface, you can watch the Championship matches in real time and enjoy the spectacular plays of top players.
Championship Finals
1
The top 100 teams in each Division will receive exclusive Division Ranking Titles. The final 8 teams will compete in best-of-three (BO3) matches for the Champion title and generous Diamond rewards!
MCL Removed
1
The MCL mode will be discontinued after the MLBB Rising Open launches server
wide. After the update, we'll remove MCL Entrance Tickets from the Shop, Squad, and Celestial Chests. All previously earned MCL honors will remain on display. Thank you for your support and love for MCL.
✕Removed
Ranked
2
S34 will end at 21
59:59 on 12/21 (Server Time).
S35 will start from 00
00:00 on 12/22 (Server Time). Complete Ranked matches to claim rewards including S35 Seasonal Skin: Minsitthar "Symbol of Valor" and S35 Avatar Border "Peerless Light".
Squad Adjustments
1
Optimized the Squad Power calculation rules. Once a member reaches 100 Mythic stars, they will no longer provide additio
Added Individual Active Points requirements (100/300/400/600) for claiming Squad Activity rewards. Now you need to meet both the Squad and the Individual Active Points requirements to claim rewards.
If a Squad Leader remains inactive for 28 consecutive days, leadership will automatically transfer to another Squad member with higher Active Points. This mechanism does not apply to Certified Squads.
~Adjusted
New System Features
4
Added a quick Build adjustment feature during matches. You can now quickly modify your preset equipment order in the In-match Shop.
★New
Added a new Preparation feature. Players can now choose whether to override Exclusive Effects.
★New
Added a Do Not Disturb feature. Players can now choose to only receive the first message from non-friends in Settings to avoid unwanted disturbance.
★New
Added Flex Rank 5v5 as a permanent Ranked mode. Players can participate up to 10 times per week.
★New
Optimizations
6
Optimized the UI display of rank icons for Mythic and above ranks in the Main Interface for better visual presentation.
~Adjusted
Optimized Birthday Settings
Adjusted UI layout for regions with special text reading/writing orders.
~Adjusted
Optimized History Interface
You can now see the number of players in a match within the historical records.
~Adjusted
Improved interface loading performance under weak network conditions.
↑Buff
Optimized Vibration Notifications
You can now customize these in Settings - Sound. When enabled, you'll receive vibration notifications for events like successful matchmaking, hero selection, and AFK.
~Adjusted
Optimized Report System
Added rule descriptions in the report email feedback, helping players better understand the criteria for rule violations.
★New
Issues Fixed
3
Fixed an issue where two tabs could be highlighted simultaneously in certain circumstances.
✓Fix
Fixed an issue where names could be recolored during matches.
✓Fix
Fixed an issue where pre
selecting a hero during the Ranked matches Ban & Pick phase could prevent hero confirmation in the selection phase.
✓Fix
StarLight
1
The all
new StarLight skin, Xavier "Hardlight Artificer", will be available12/01→12/31 (Server Time)
★New
Free Heroes
15
Server Time 11/29/2024 05
01:00 to 12/06/2024 05:00:00 (Tap the Settings button in the top-right corner of the main page to check.)
Recharge 20 Diamonds to claim S35 First Recharge Avatar Border for free!
Recharge any amount to purchase S35 First Recharge Exclusive Elite Skin Kimmy "High Seas Cadet". Only for 100 Diamonds after discount!
Recharge a total of 3 days to be able to purchase the Rename Card (7
Day), and with only 50 Diamonds!
New Skin
1
New skin, Lukas "Ardent Roar", will be available on 12/21 (Server Time) for only 51 Diamonds in the first two weeks.
★New
Zodiac Summon
1
Martis "Capricorn" will return for a limited time on 12/22/2024 (Server Time). It will be available for 30% off for the first week.
StarLight Fest
1
From 12/30/2024 to 01/19/2025, the StarLight Fest event will start and Vale's new skin "Concerto of Light" will be avail
From 01/04/2025 to 01/07/2025, the StarLight Fest Premium Supply event will be available. Complete tasks for a chance to win massive StarLight Fest Tokens!
★New
Game Modes
1
[Brawl] v326.1
As the game patch updates, the heroes' performance in Brawl has changed significantly. We've balanced their buffs in Brawl based on their recent performance.
We've also adjusted the attributes of some Creeps to enhance their impact in battle.
Shadow Brawl
1
Shadow Brawl is back! A large number of new heroes are now available. Have fun with fast
Fixed an issue where the extra gold bonus would not trigger after killing Crammer.
Runes
1
Group Mana Restore Ratio After Delay
20%→40%+20%
[Magic Chess] v510.1
Pass
1
The feature to convert StarLight Fragments to Pass Fragments in the Magic Chess Pass Shop has been temporarily disabled.
Season Settlement
4
Dear Player, Magic Chess S19 will end on 01/17/2025 at 00
00:00 server time. You'll receive rewards based on your rank.
The matching system will be closed for two hours for the reward settlement, and after that, on 01/17/2025 at 02:00:00 (server time), a new season - S20 will officially begin.
★New
After S20 begins, the Season Journey rewards will be updated. Through accumulating battles, you'll be able to obtain Commander Remy's new skin "Conductor Mousart".
★New
After S20 begins, the Ban & Pick mode in Mythic rank will be temporarily disabled and will reopen on 01/27/2025 at 00:00:00 (Server Time).