In this patch, we've improved several underperforming Jungler and Exp Lane heroes to help them perform better.
To celebrate MLBB's 10th anniversary, this patch also features a comprehensive art overhaul for several iconic heroes from different regions, including Masha, Bruno, Paquito, Kadita, Clint, Luo Yi, Brody, and Badang. We've also revamped and optimized the skill mechanics for Masha and Bruno.
I. Revamped Heroes
12
* 10th Anniversary Revamped Hero: The Protector - Bruno
Hero Feature: A Marksman who deals massive damage to enemies by continuously kicking powerballs.
We've made several optimizations to Bruno. While preserving his core identity, we've improved his controls and made adjustments across his kit. These changes make him a more agile and formidable striker.
Skilll 1 - Volley Shot~ Adjusted
We believe the original Volley Shot placed too much burden on players. In the current environment, players might fail to pick up the Powerball even after planning their movement and positioning correctly. Therefore, we've optimized it.
Controls Optimizations
The landing distance of Powerball now scales with Bruno's Movement Speed.
The Movement Speed boost is now granted when kicking the Powerball instead of upon dealing damage.
The Movement Speed boost now decays over time.
The landing position of Powerball will no longer cross walls.
Powerball can now be cast even when affected by control effects (except Silence).
Powerball now remains on the ground for 3s, up from 2s. Multiple Powerballs can now be retrieved separately.
Fixed an issue where Bruno would occasionally lose a Powerball while performing his two-Powerball combo.
Now casting the skill no longer interrupts Basic Attacks.
Stat Adjustments
Base Damage100-225→75-150
Mana Cost60-85→50-75
Skilll 2 - Slide↑ Buffed
We believe the original skill effect might lead players into relatively dangerous positions. Therefore, we've redesigned the skill to focus more on assisting players with pursuit or escape.
Controls Optimizations
Adjusted the default direction of dash effects to the joystick's direction.
Now, when Bruno's Powerball begins to bounce back after dealing damage while he is sliding with Flying Tackle, it will tend to land near his dash destination instead of his starting position.
Mechanics Optimizations
Removed Powerball's pullback effect. Bruno now gains a Powerball when his slide ends.
Stat Adjustments
Removed the damage effect. Stun Duration0.5s→0.1s−0.4s
Cooldown7s at all levels→9-7s
Mana Cost60→90+30
Ultimate - Worldie↓ Nerfed
We believe the original skill had too many effects, making it difficult to understand and use correctly. Therefore, we've redesigned the skill to focus on initiating team fights from a distance and rapidly gaining Passive stacks.
Mechanics Optimizations
It now applies a brief stun and a massive decaying slow effect on the first target hit, and no longer reduces Physical Defense.
Optimized the knockback effect on the first target hit. The target will now be knocked back to Bruno's maximum attack range. Knockback & Stun Duration0.1s→0.5s+0.4s
Energy Ball now prioritizes enemy heroes when bouncing between enemy units.
Stat Adjustments
Cast Range5.6→6+0.4
First Hit Damage (Base Damage)250-450 (+ 83% Total Physical Attack)→200-400 (+80% Total Physical Attack)
Bounce Damage (Extra Damage)150-270 (+50% Total Physical Attack)→100-200 (+40% Total Physical Attack)
Hero Feature: A Berserker who enters the Feral state by breaking the enemy's wound. Masha's core gameplay has been revamped. We want her to thrive as a high-skill ceiling Berserker capable of sustained combat, rather than an Assassin limited to split-pushing or burst damage.
Passive - Primal Pact
Masha has 3 HP bars and dies only when the last one is depleted. Masha gains Feral when dealing damage to heroes or creeps. Feral converts to HP when out of combat. Masha leaves a Wound on the enemy when dealing skill damage to them. Attacking again with a Basic Attack from the direction of the Wound will break it, putting Masha into the Feral state. While in the Feral state, her next 3 Basic Attacks become wide-range claw strikes, and she gains massive Resilience, Attack Speed, and Movement Speed.
Skilll 1 - Feral Swipe
Masha releases energy forward, dealing Physical Damage to enemies in its path and slowing enemy heroes.
Skilll 2 - Claw Strike
Masha dashes in the target direction, unleashing a wide-range claw strike upon reaching max range or colliding with a non-minion enemy unit. This skill's cooldown resets each time she loses a life.
Ultimate - Savage Maul
Masha charges toward the target hero, dealing Physical Damage and stunning them, while knocking back nearby enemies.
II. Hero Adjustments
24
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aldous (↑), Argus (↑), Aulus (↑), Lukas (↑), Marcel (~), Odette (~), and Sun (~).
Exp Lane heroes need to serve as a primary force in early-game skirmishes. Aldous's reliance on Skill 1 stacks for damage forced him to farm passively in the early game, leaving him completely out of sync with the team's pace. To boost his early-game combat capability and income while keeping his core playstyle intact, we've made the following adjustments.
Contract: TransformPassive↑ Buffed
Gains a shield on the 3rd Basic Attack, Cooldown5s→Gains a shield on the next Basic Attack every 8s
Base Shield500→350−150
New Effect: Upon gaining a shield, Aldous gains 60% extra Movement Speed for 1s.
Skilll 1↑ Buffed
New Effect: Gains 20% Movement Speed when moving toward enemy heroes while the skill is active.
New Effect: Gains 5 stacks of Soul Steal if the attack hits an enemy hero.
Soul Steal Stacks Gained on Siege Minion / Other Non-hero Unit Kill10/4→12/5
Soul Steal Stacks Gained on Enemy Hero Kill10→12+2
Soul Steal Stacks Gained on Siege Minion Kills by Nearby Allies5→6+1
Alpha's early-game laning was relatively weak, so we've adjusted his Passive to scale with Total Physical Attack, improving his early- to mid-game performance. We've also optimized Skill 2's Regen mechanics by increasing its base HP recovered per hit and reducing the additional HP recovered per hit, improving its sustain when hitting a single target.
Beta, Advance!Passive↑ Buffed
Laser Damage80 (+ 80% Extra Physical Attack) (+8* Hero Level)→60 (+50% Total Physical Attack) (+8* Hero Level)
Skilll 2↑ Buffed
Effect AdjustmentRecover HP for each enemy hit→Recover HP when hitting an enemy (healing decays by 40% for subsequent enemies hit)
HP Regen per Hit40-200 (+ 30% Extra Physical Attack)→80-330 (+40% Extra Physical Attack)
Based on your feedback, we've decided to make another round of balance adjustments and gameplay improvements to Argus.
Argus can now trigger Demonic Slash more often and stun enemies with Skill 2. The increased Ultimate damage helps him counterattack or secure kills.
WarmongerPassive~ Adjusted
New Effect: Argus gains 30% initial Crit Chance.
Effect Adjustment: Argus's Crit now triggers an additional Demonic Slash instead of dealing extra damage, but can still trigger other critical-hit effects, including those from Berserker's Fury and Windtalker.
Skilll 2↑ Buffed
After a charge, he thrusts his Meteoric Sword, dealing damage and stunning targets hit. Hitting an enemy hero grants an extra Attack Speed bonus.
Effect Removed: Meteoric Sword no longer Crits. Its damage now scales with Crit Chance and Crit Damage.
New Effect: Damage now benefits from 40% of Crit Chance and Crit Damage.
Eternal EvilUlt~ Adjusted
If the Ultimate is not on cooldown and Argus takes fatal damage, the Ultimate automatically triggers death immunity for 4s, but does not deal damage. The Ultimate's damage increases as Argus's HP decreases, by up to 50%, reaching the maximum when his HP falls below 30%.
Base Damage150 - 300→300-600
Damage Bonus50% Total Physical Attack→180% Extra Physical Attack
Aulus takes too long to ramp up, struggles to finish off enemies, and lacks survivability in extended fights. We're addressing these issues by accelerating his ramp-up, condensing his damage into a shorter window, and improving his HP Regen.
Attributes~ Adjusted
Base Attack Speed0.88→1+0.12
Physical Attack Growth10.5→8−2.5
Attack Speed Growth2.5%→2%−0.5%
Fighting SpiritPassive↑ Buffed
After dealing skill damage to a unit, Aulus gains 2s of Enhanced Basic Attacks (up to 4s).
Enhanced Basic Attack: Aulus slams his axe into the ground, dealing damage to targets in a line and recovering his own HP, while applying a slow effect to them. During this state, his Attack Range and Attack Speed are increased.
Enhanced Basic Attack's HP Regen (Per Hit): 30 (+ 15% Total Physical Attack)
Skilll 2↑ Buffed
Removed Effect: The first cast grants Hybrid Lifesteal upon hitting a target.
New Effect: The first cast stuns targets hit for 0.3s.
The second cast can now be used even if the first cast doesn't hit a target.
Slightly increased the hero's early-to-mid-game damage against high-HP units, the speed of killing the EXP Crab in the early game, and sustainability in team fights.
Skilll 1↑ Buffed
Damage Based on Target's HP3%-4.5%→3.5%-5%
Max Damage Against Creeps75-350→100-350
Performer's DelightPassive↑ Buffed
Spell Vamp Per Stack of Delight0.75%→1.25%+0.5%
Classic Akai
We've slightly increased Classic Akai's damage and adjusted his Ultimate's knockback frequency to match that of the current Akai.
Passive↑ Buffed
Extra Basic Attack Damage Based on Max HP2%→3%+1%
Skilll 2↑ Buffed
Shield's Damage2% Max HP→3% Max HP
Ultimate↑ Buffed
Increased the Ultimate's knockback frequency.
↑Buff
Classic Zilong
We've noticed that Classic Zilong was a bit too strong, even proving hard to handle in Classic mode. As a result, we've reduced his damage and how often he gains Control Immunity.
That said. Even after these adjustments, Classic Zilong can still pick off enemy heroes amid the chaos of battle.
Passive↓ Nerfed
Damage of Enhanced Basic Attack450 (+150% Total Physical Attack)→360 (+120% Total Physical Attack)
Hanabi dealt excessive damage to a single target through consecutive Petal Blade bounces in small-scale team fights. To preserve her single-target poke during the laning phase, we haven't changed her base bounce damage. Instead, we've added a bounce damage falloff: when a Basic Attack or skill bounces repeatedly hits the same target, subsequent bounces deal less damage, limiting her sustained output against a single target within a short time.
Ninjutsu: Petal BarragePassive↓ Nerfed
New Effect: When Hanabi's Basic Attack or skill bounces hit the same target repeatedly, subsequent bounces deal 30% less damage.
Kalea's damage and survivability as a Fighter-Support have both fallen short this patch, making her one of the weakest supports right now. To address this, we've decided to give her a comprehensive buff so she can truly perform as a Fighter-Support.
Skilll 1↑ Buffed
Base Damage200-350→200-450
Cooldown4s→3.5s−0.5s
Tsunami SlamUlt~ Adjusted
Damage Bonus80% Physical Attack→8% Max HP
Surge of LifePassive↑ Buffed
The Passive's third Basic Attack will still trigger while Kalea is affected by control effects.
HP Regen40 (+10% Max HP) (+ 60% Total Magic Power)→12% Max HP (+ 80% Total Magic Power)
Lukas was slightly weak in the Exp Lane but too strong as a jungler. To make him stronger in the Exp Lane while preserving his jungler playstyle, we've made some adjustments to him.
Hero's ResolvePassive↑ Buffed
Resolve Gained from Attacking Enemies2→3.5+1.5
Skilll 1~ Adjusted
Added a fan-shaped hitbox in front of Skill 1 when used in human form with 0 stacks.
Pulverize Base Damage220 - 520→280-580
Spin Damage100 - 200→80-180
HP Regen5% of Max HP→6% of Max HP
Skilll 2~ Adjusted
Lightning damage after Flash Strike now only triggers once.
Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage and skill cast frequency. Marcel can now interrupt skills that require selecting a target location before dealing damage (e.g., Eudora's Ultimate and Vexana's Skill 2).
Skilll 1↓ Nerfed
Base Damage350-700→300-650
Cooldown12.5-10s→15-12s
Skilll 2↓ Nerfed
Cooldown12.5-10s→15-12s
Golden HourUlt↑ Buffed
Location-targeted skills can now be frozen by "Golden Hour".
Melissa's Skill 1 provided too much Attack Speed for too long, while Muddles summoned by Skill 2 dealt excessive Basic Attack damage. We've reduced Skill 1's Attack Speed bonus and duration, as well as Muddles' damage transfer ratio and the percentage of Attack Effects inherited.
Skilll 1↓ Nerfed
Attack Speed Bonus50%-75%→30%-55%
Duration3s→2.5s−0.5s
Skilll 2↓ Nerfed
Muddles's Damage Transfer60%→52%−8%
Attack Effect Inheritance Ratio80%→52% (now matches the Basic Attack damage transfer ratio)
Miya's team fight damage and farming speed in the current patch exceeded expectations. We've fixed an issue where Moonlight Shadow's Split Arrow dealt abnormal damage and incorrectly triggered Attack Effects, and slightly reduced Miya's damage to single targets.
Moon BlessingPassive↓ Nerfed
Moonlight Shadow Damage30 (+ 25% Total Physical Attack)→25 (+20% Total Physical Attack)
Skilll 1↓ Nerfed
Fixed an issue where Miya's Split Arrow (Moonlight Shadow) dealt incorrect damage and incorrectly triggered Attack Effects.
We've noticed that roaming Sun takes too many resources away from his teammates, negatively affecting their experience. We've therefore made targeted adjustments to rein in his roaming build while minimizing the impact on his performance in other lanes.
Simian GodPassive~ Adjusted
To offset the changes to the Doppelganger's cooldown and attributes, we've adjusted some values of Sun's Passive to keep its overall effectiveness unchanged.
HP Regen25% of Doppelganger's Physical Attack→15% of Doppelganger's Physical Attack
Extra Damage to Creeps50→65+15
Skilll 1 & 2~ Adjusted
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 60%
Damage Taken by Doppelganger: 150%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
Cooldown10-8s→6.5-5s
Base Damage200-400→280-480
Enemy Gold Reward for Killing a Doppelganger:26 (+ 1.5* Game Time in minutes)→10 (+1.0* Game Time in minutes)
Instantaneous MoveUlt~ Adjusted
Slow Effect20%→25%+5%
Base Damage270-320→270-300
Cooldown6s→5s−1s
Skilll 4~ Adjusted
The Doppelganger inherits all of Sun's attributes, but the damage it deals is reduced, and it takes extra damage.
Damage Dealt by Doppelganger: 80%-100%
Damage Taken by Doppelganger: 120%
The skill will not enter cooldown while the Doppelganger is present. For balance, we've reduced the skill's base cooldown.
Yi Sun-shin's overall mobility was too high, so we've increased Skill 1's cooldown to limit his dash frequency.
Skilll 1↓ Nerfed
Cooldown12-7s→12-9s
A. In-Match Economy
1
We've found that matches in the current patch are too fast-paced, making it difficult for teams that fall behind to make a comeback. To address this, we've adjusted battlefield gold income and comeback mechanics for disadvantaged teams.
Battlefield Hero Adjustments
5
Creep
Reduced the Base Gold of the Horned Lizard, Fire Beetle, and Lava Golem by 13%
↓Nerf
Team Bounty
Gold Deficit Required to Gain Bonus Gold from Enemy Hero Kills2,000→1,500
~Adjusted
Minions
Slightly reduced minions' Gold reward growth over time.
The 2026 Annual Map Change officially begins on 09/28 (Server Time). This update introduces [Revealing Wisps], [Healing Turtle], and [Golden Turret], along with [Flying Cloud], which now features an upgraded art visual effect. Once this goes live, you can check out the full details in the in-game Battlefield Overview tab. Here's a quick overview:
Revealing Wisps
Pickable Vision Wisps are available across the map. Upon picking one up, the wisp circles around the hero for several seconds. If there are hidden enemy heroes within a large range, the wisp will move to their location and reveal them for several seconds.
Healing Turtle
Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's strongest lane to help push it. Allied heroes near the allied Turtle will recover HP rapidly and gain Turtle companions to help push turrets.
Golden Turret
Greatly increased the Gold shared to the entire team when any Turret is destroyed. Inner Turret and Base Turret HP are also increased.
D. Adjusted Turret Interactions for Enhanced Basic Attacks
2
Hero Enhanced Basic Attacks
All heroes' Enhanced Basic Attacks triggered by their own skills can now hit Turrets and apply their HP Regen effects.
Any exceptions will be clearly noted in the corresponding skill description.
Enhanced Basic Attacks from Sun, Argus, Gusion, Thamuz, Dyrroth, and Masha can now trigger HP Regen effects when attacking Turrets.
Other Enhanced Basic Attacks
Enhanced Basic Attack effects from Emblems, Battle Spells, and Equipment cannot trigger when attacking Turrets.
Emblem Adjustments
1
Quantum Charge
Cannot trigger when attacking Turrets.
When using Inspire to attack Turrets, the Attack Speed boost and defense-ignoring effect still apply, but the HP Regen effect will not trigger.
E. Control Settings Update
1
We are now factoring in the attacker's Penetration along with the target's Defense and HP to prioritize locking onto the target that is actually the easiest to kill, rather than just the one with the lowest HP.
As a result, in the Targeting Priority options, "Lowest HP" has been optimized to "Lowest Effective HP".
Special Note: Since a large portion of Karina, Karrie, Lesley, and Thamuz's damage is True Damage, they will continue to use the "Lowest HP" targeting rule even when "Lowest Effective HP" is selected.
The original "Closest Target" and "Lowest HP Percent" options remain unchanged. Heroes using these options will not be affected.
F. Basic Attack Targeting Optimizations
1
We've optimized the targeting mechanics for Basic Attack pursuit, reducing cases where ranged heroes repeatedly switch targets between minions and enemy heroes when pursuing enemies outside their Basic Attack range.
After a Basic Attack hits a hero, tapping the Basic Attack button repeatedly within a short time will now prioritize pursuing and re-attacking that same target, unless a higher-priority enemy hero is within Basic Attack range.
G. Movement Control Optimizations
1
Added a landing indicator for all dash skills passing through obstacles.
H. Sanctum Island Map Updates
1
We've fully revamped the art assets for Sanctum Island's scene, lord, and base. The new map now offers better visuals while keeping performance nearly on par with the original. This update takes effect immediately, so please make sure all resources are downloaded before entering the game for the complete experience.
I. Simplified Hero Skill Descriptions
1
To reduce the length of hero skill descriptions and improve readability, we've replaced some commonly used attributes (Attack, Defense, and Max HP) with simple and intuitive icons.
J. Other
5
Optimized Minsitthar's Skill 1 description.
Fixed an issue where Nana's Skill 2 sometimes dealt abnormal damage.
✓Fix
Fixed an issue where the control duration in Gloo's Skill 1 description was incorrect.
✓Fix
Adjusted the camera height after Layla upgrades her Ultimate, improving visibility at the bottom of the screen.
Fixed an issue where, in certain situations, Lieh's Hybrid Defense bonus would not trigger after killing an enemy within his domain.
✓Fix
A. New Custom Setups
1
To better accommodate player preferences, we've added custom layouts for medium and large buttons in the Custom UI.
B. Career Achievements
1
Added the [Claim All] feature, allowing you to claim multiple achievement rewards at once.
C. Collection - The MLabel Skin Label
1
The brand-new TheMLabel skin label is officially launched.
THE ASPIRANTS series is officially added to TheMLabel.
Complete the full collection achievement to unlock multiple special privileges and showcase your collector status.
You can also switch to the series' customization item overview to plan your collection.
Added the label story feature, allowing you to learn the lore behind the skin series.
D. Adjusted Mode Unlock Condition
4
We've adjusted the unlock conditions for the following three modes:
VS A.I. & Custom
The unlock condition has been adjusted to reaching Elite rank.
Magic Chess
The unlock condition has been adjusted to reaching Lv.12.
1 VS 1
The unlock condition has been adjusted to reaching Lv.25.
E. Multiplayer Training Camp
1
Added the Multiplayer Training Camp feature. Access it via [Mode] - [VS A.I. & Custom] - [Multiplayer Training Camp].
F. Ranked Mode
1
S41 will end at 21:59:59 on 09/15 (Server Time).
S42 will start00:00:00 on 09/16 (Server Time). Complete Ranked matches→claim rewards, including S42 Seasonal Skin: Popol and Kupa "Flamehide Thane" and S42 Avatar Border "Starward Decade"
We hope you enjoy the game and wish you the best in your ranked matches!
G. Auction House
4
Added a display status for items marked "Temporarily Sold Out" in the Auction House.
Added the Sale Reminder feature. Add an item to your reminder list, and you'll be notified as soon as it becomes available again, provided you're online and not in a match.
Adjusted how owned items are prioritized in the Auction House and updated the related purchasing and usage rules.
Optimized how the Auction House list refreshes after a purchase.
H. Mail Optimizations
3
Optimized the red dot notification for unread mail. The red dot will now appear only when you have unread important mail or unread mail with attachments.
Optimized the display of important system notifications, battlefield reports, and report feedback mail.
Optimized the visuals for mail with attachments.
I. Namecard
5
The Namecard feature has been revamped, giving you more ways to express yourself. Check it out to see what's new!
Tap any player's avatar to view their Namecard and explore its new features.
Model/Portrait Display: The new Namecard lets you showcase a 3D model or portrait. 3D models feature an entrance animation that showcases your hero in all their glory. Make your Namecard truly yours!
★New
ID Card Customization: Equip multiple ID cards, such as Mythic Medal, Collector, Achievement Hall, Season Info, Live Legend, and personalized info cards. Arrange them freely to show off your best side!
Namecard Highlights: Memorable in-game moments-such as earning Legendary or Savage, unlocking skins, and winning tournaments-are automatically added to your Highlights. Other players can give each Highlight a Like or Super Like, and each has its own like count. Show off your best moments!
Album Namecard Display: The Album module now supports Namecard display. New content is automatically tagged, so your best moments get seen by other players right away!
★New
J. Super Like
4
To improve the Like experience, we've made comprehensive upgrades to the Like feature:
Super Like: Show your friends some extra appreciation with effects that shine brighter than a standard like!
Like Records: Added a new page to your Profile where you can view all your like records in one place. You can also like someone back with a single tap.
★New
Like Shop: Earning Super Likes lets you build up currency to redeem skins and exclusive banners in the Super Like Shop!
K. Highlights Notification Feature
1
Added a new Highlights Notification area, along with exclusive Highlights Notifications that showcase your own unique highlights.
We've also added several new Highlights Notifications to replace some existing ones, along with new hero-exclusive Highlights Notifications. Check them out in your next match!
L. In-Match Likes
1
We've improved the in-match like experience: the like button now shows which player you're liking, with enhanced notification effects as likes accumulate.
When you trigger certain Highlight Notifications with an ally, you can like each other to activate a series of new teamwork notifications.
M. Battle Achievement Interface
1
Added a new match result screen showcasing your team's honor. It is currently only shown in Ranked, Classic, and MLBB Rising Open.
We've added a new Supreme Medal to reward players with outstanding in-match performance.
Earning MVP will also grant the corresponding Supreme MVP Medal. To balance this, we've also adjusted the requirements for earning other medals accordingly.
We also improved the feedback for likes on the match result screen, making it quicker to like back players who liked you.
N. 10-Player Match Result Screen
1
We now display Highlights Notifications triggered by players during a match, with each displayed icon counting toward the match score.
If there are too many icons, they'll be grouped under a single icon showing the total count. Tap it to view all triggers from the match.
O. Protection Points and Star-raising Points
1
We've added exclusive Protection Point and Star-raising Point rewards for Supreme Medals. To balance this change, we've adjusted the Star-raising Points and Protection Points for other medals.
P. Season Achievements
1
We've added Season Achievement rewards. You can now equip them from the Honor Badge screen, or share your Season Achievement level in the lobby and other screens. Starting next season, you'll be able to carry over Season Achievement rewards from the previous season, including Style Plates, Namecards, and Honor Badges, until the end of the current season. We've added new Season Achievement tasks and adjusted the completion requirements for certain levels and tasks, making it easier to progress.
Q. Announcement System Adjustments
4
Tab and Content Adjustments
The "Announcements" tab will be removed. Important announcements, including patch notees, monthly events, and balance adjustments, will now be moved to the "News" tab.
Announcement Notification Update
Announcements will no longer use red dot badges, including those carried over to other menu icons.
Announcements requiring special attention will instead be marked with a flame icon.
Read Announcement Sorting Update
Once read, an announcement will automatically move to the bottom of the "News" tab, making unread announcements easier to find.
Security Announcement Display Update
Security announcements and related content will be temporarily removed. We plan to make them available through other systems in a future patch.
A. Brawl
2
Hero Balance Adjustments
Based on recent Brawl hero win and pick rates, we've made balance adjustments.
Bug Fixes
Fixed an issue that caused abnormal camera behavior for enemies hit when Yin cast or recast his Ultimate.