Ixia relies on hitting enemies with Skill 1 and Skill 2 to chain Basic Attacks for damage output.
Therefore, we've adjusted the Slow Effect after Skill 1 hits enemy heroes to trigger upon hits of her Passive [Siphon Starlium], in order to optimize her Basic Attack experience.
We've also increased Ixia's late-game Passive healing upon hitting non-hero units to improve her sustainability in combat.
Ixia's Ultimate boasts an exceptionally long attack range, and her Basic Attack range significantly surpasses that of other heroes. To maintain balance, we've decided to reduce her Basic Attack range.
New Effect: [Siphon Starlium] reduces target's Movement Speed by 20% for 1s upon hit
Removed the effect that reduces enemy hero's Movement Speed by 40% upon hit
Slightly increased the skill width and cast speed
Gord previously relied on Basic Attacks to quickly stack his passive. In this update, we aim to shift the focus towards using skills to stack his Passive. As a result, we've removed the ability to stack the passive through Basic Attacks. We've also slightly increased the Ultimate's width to encourage players to utilize it more for triggering the Passive and dealing damage.
X.Borg has been overlooked for a while. We've significantly increased his early-game armor while balancing his late-game armor values. We've also greatly reduced his Skill 2 cooldown to give him more opportunities to pick up Firaga supplies.
As an Assassin, Aamon requires too many conditions to be met before dealing burst damage, leaving him with no time to maintain enhanced Basic Attacks. Therefore, we aim to reduce the time Aamon needs to accumulate shards in the Camouflage state and decrease the benefits from his subsequent enhanced Basic Attack. We want Aamon to be able to increase his blade count for his Ultimate by entering and exiting camouflage state multiple times in the late game, reducing the number of enhanced Basic Attacks needed.
Increased HP Regen rate in the Camouflage state.
Removed Effect: Enhanced Basic Attacks reduce all skill cooldowns by 0.5s
Reduced the foreswing time by 25%
Removed Effect: Casting a skill will charge the armor
Fixed an issue where Aamon threw his shards with the next Enhanced Basic Attack after reaching 4 charges
As a Fighter who needs to move in and out of team fights frequently, Arlott needs more flexibility with defensive equipment. We're also optimizing the control experience of his Skill 2 to give him better opportunities to maintain proper distance for using other skills.
New Effect: Gain a brief significant Movement Speed boost when hitting marked targets
New Effect: Each level-up reduces the Passive cooldown by 1s
[Valir] (-)
Reverted the Ultimate's effect of removing all debuffs and partially reverted previous buffs.
New Effect: Remove debuffs on himself
Slightly nerfed damage output.
[Harith] (-)
Partially reverted the Skill 1 damage nerf and shifted focus to reducing late-game survivability.
[Rafaela] (-)
We've added a maximum cooldown limit to Rafaela's Passive to optimize late-game experience. To balance this, we've reduced her late-game damage output.
Added maximum cooldown: 240s
After the previous optimization, Natan's early-game suppression has become too strong. We have slightly reduced his early-game damage output.

