In this patch, we've enhanced the Resilience attribute to reduce the duration of Airborne control effects. However, we've also decreased the Resilience provided by certain equipment. Additionally, we find that the Healing Reduction effect from equipment is currently too strong, creating a large performance gap for heroes who heavily rely on healing based on whether the enemies purchase equipment with this effect. Therefore, we are reducing the Healing Reduction effect, while also adjusting heroes, equipment, and skills with overly high healing to maintain balance.
We will continue to monitor the effects of these two changes in the Advanced Server and make corresponding adjustments.
Following the Resilience adjustments, this attribute now reduces the duration of most Airborne control effects (except for Kalea). For balance, we'll be implementing other nerfs to Kalea.
Surge of LifePassive↓ Nerfed
Removed the knocking back effect from the first Enhanced Basic Attack.
[Skill 2) (↓)
Leaping Distance after Colliding with an Obstacle during Charge5→4.5−0.5
Tsunami SlamUlt↓ Nerfed
Slamming Distance5.5→5−0.5
Lylia↑ Buffed
We hope the Ultimate can better serve as a survival skill. Meanwhile, we've narrowed the gap in skill frequency between early and late game, as well as reduced the damage difference of Gloom across levels.
Tidal StrikeS2↑ Buffed
Cooldown9.8-5s→6s at all levels
Damage220-370 + 100% of Magic Power→220-430 + 115% of Total Magic Power Gloom Damage Growth per Level: 30% >> 20%
Tsunami SlamUlt↑ Buffed
New Effect: Removes debuffs from self when casting this skill.
Kadita↑ Buffed
Optimized the control experience of each skill to make it more comfortable for her to chain combos.
WavebreakerS1~ Adjusted
Dashing Speed: 10 > 8
Mana Cost80-130→55-80
Tidal StrikeS2↑ Buffed
Airborne Delay1.1s→0.8s−0.3s
Mana Cost90-140→75-100
Tsunami SlamUlt↑ Buffed
Foreswing0.7s→0.5s−0.2s
Chang'e~ Adjusted
Increased Ultimate casting frequency while reducing Magic Bonus.
Tsunami SlamUlt~ Adjusted
Cooldown36-30s→24-20s
Magic Bonus33%→21%−12%
Estes~ Adjusted
Following adjustments to the equipment with Healing Reduction effect, reduced the HP Regen of this skill.
We want to expand Estes's utility beyond healing, so we've added an effect that increases an ally's Hybrid Defense.
WavebreakerS1↑ Buffed
Basic Healing250-325 + 110% of Total Magic Power→200-325 + 110% of Total Magic Power Sustained Healing: 325-400 + 60% of Total Magic Power >> 250-400 + 60% of Total Magic Power
New Effect: Increases the linked ally's Hybrid Defense by 20-45.
Tsunami SlamUlt↓ Nerfed
Enhanced Skill 1 Basic Healing500-700 + 220% of Total Magic Power→400-650 + 220% of Total Magic Power
Enhanced Skill 1 Sustained Healing1170-1470 + 210% of Total Magic Power→900-1500 + 225% of Total Magic Power
Self Healing1230-1470 + 210% of Total Magic Power→1020-1500 + 225% of Total Magic Power
Mathilda↓ Nerfed
Following adjustments to the equipment with Healing Reduction effect, reduced Skill 2 Shield value.
Tidal StrikeS2
Self Shield350-800→350-600
Allied Hero Shield60%→50%−10%
Floryn~ Adjusted
We want Floryn's Ultimate to be more counterable for enemies, while still preserving its uniqueness as a healing skill.
Tsunami SlamUlt~ Adjusted
Removed Effect: Removes all allies' Healing Reduction effects upon activation.
New Effect: Increases all allies Healing Received by 20% upon activation
Battlefield & System
1
Major Adjustments (Battlefield Effect Test)
The 2025 New Battlefield Effects are coming again!!! The current visual elements are in testing and do not represent the final quality. We will continue to optimize gameplay, attributes, and visual elements. We will also test 2 new battlefield effects this time. We hope you'll try them out and share your feedback with us. We'll keep communicating with you through (Layia's Workshop).
The battlefield effect rules are as follows:
The battlefield effect gameplay is only available in Pick & Ban matches in the Ranked mode, and the battlefield effect for each match is random.
After matchmaking is successful, you'll be notified of the battlefield effect for the current match. The battlefield effect description can still be viewed during the Pick & Ban phase.
The battlefield effect will activate immediately when the match starts and remain active until the end of the match.
The Battlefield Effects tested in this patch are as follows:
Boulder Shatter: Multiple obstacles on the map become thinned or broken, making them easier to pass through. Heroes without movement skills can now move more freely.
Danger at Every Turn: Existing bushes on the map are extended and new ones are added, providing more opportunities for ambush.
Free Roaming: Two rapid movement devices have been added near the Base, enabling quick returns to lanes or flanking enemies during Base defense.
Rushing Torrent: The River's speed-up effect now extends into parts of the Jungle Area. When the Turtle/Lord is alive, the river will permanently flow toward their location, making it easier for heroes to participate in contests for the neutral map objectives.
Ling will be temporarily unavailable when this feature is enabled. We will fix the related issues as soon as possible and make this hero available in a future Patch.
Equipment Adjustments
15
Glowing Wand] & [Sea Halberd] & [Dominance Ice
We find that the Healing Reduction effect from equipment is currently too strong, creating a large performance gap for heroes who heavily rely on healing based on whether the enemies purchase equipment with this effect. Therefore, we are reducing the Healing Reduction effect, while also adjusting heroes, equipment, and skills with overly high healing to maintain balance.
Healing Reduction Effect50%→40%−10%
↓Nerf
Ares Belt
~Adjusted
Price900→700−200
Max HP770→600−170
Brute Force Breastplate
↑Buff
While this equipment has been underperforming in the current patch, we believe its intended role is appropriate. Therefore, we have significantly enhanced its effects.
Attributes~ Adjusted
Max HP600→800+200
Price1870→2070+200
Unique Passive - Brute Force↑ Buffed
Resilience at Max Stacks15%→25%+10%
Adjusted build path; now requires an Ares Belt to build.
Queen's Wings
~Adjusted
Max HP600→750+150
Adaptive Attack40→30−10
Adjusted build path; now requires an Ares Belt to build.
Cursed Helmet
~Adjusted
Adjusted build path; now requires an Ares Belt to build.
Twilight Armor
Adjusted build path; now requires 2 Ares Belts to build.
[Unique Passive - Redemption] (New)
When incoming damage reduces HP below 30%, recover 20% Max HP over the next 4s. This effect has a 60s cooldown.
↑Buff
Guardian Helmet
↑Buff
Max HP1550→1800+250
Price: 2200 > 2500
Adjusted build path; now requires 3 Ares Belts to build.
Thunder Belt
↓Nerf
As this equipment provides high Hybrid Defense, we have slightly reduced its Max HP.
Max HP800→600−200
Immortality
↑Buff
Max HP800→850+50
Adjusted build path, now requires an additional [Vitality Crystal] to build.
Tough Boots
↓Nerf
Reduced the Resilience provided to align with the Resilience rule adjustments.
Unique Passive - Fortitude↓ Nerfed
CC Duration Reduction30%→25%−5%
Rapid Boots
↑Buff
We aim to enhance this equipment's utility by providing additional HP Regen to help roaming heroes maintain their condition better.
Attributes
New Effect: +12 HP Regen
Price750→700−50
Adjusted build path, now requires two additional Healing Necklaces.
↑Buff
Roaming Blessing - Dire Hit
↑Buff
Significantly increased trigger frequency.
Cooldown30s→15s−15s
Roaming Blessing - Favor
↓Nerf
Following adjustments to the equipment with Healing Reduction effect, slightly reduced trigger frequency.
Cooldown: 10s > 15s
Rock Potion
~Adjusted
Removed Effect: 25% CC Duration Reduction
New Effect: 10% Damage Reduction
Other Battlefield Adjustments
3
Battle Spell
Resilience
This attribute now reduces the duration of Airborne control effects (except for Saber and Kalea, whose Airborne durations are closely tied to their skill mechanics).
Kalea has been performing a bit too well in the current patch, and we plan to tone her down.
↑Buff
Other
Optimized the red-flash hit indicator feature: When players successfully hit a target, the target’s model will briefly change color to provide better visual feedback for successful hits
The changes for Helcurt, Aamon, Arlott, Minsitthar, Rafaela, Lesley, and Ixia have been re-launched on the Advanced Server.
Fixed an issue where the enhanced Basic Attack indicators for certain heroes and their skins wouldn't expand after purchasing Malefic Gun. Affected heroes: Lesley, Khufra, Khaleed, Nolan, Chip, Lukas, Layla, Saber, Yu Zhong, Kimmy, and Kalea.
✓Fix
Spell Adjustments
1
Revitalize
↓Nerf
Following adjustments to the equipment with Healing Reduction effect, slightly reduced this skill's healing effect.
Healing Received25%→20%−5%
System Adjustments
1
Lobby ID
The Lobby ID feature is live:
You can now instantly generate a Lobby ID in your lobby. Other players can join your lobby directly by entering the corresponding Lobby ID
The generated Lobby ID will be displayed at the top of the lobby and can be copied with one tap.
Other players can also join by pasting the Lobby ID directly.
Events
1
Free Heroes
Server Time 04/25/2025 05:01:00 to 05/02/2025 05:00:00 (Tap the Settings button in the top-right corner of the main page to check.)