Advanced Server update redesigning Hilda and Xavier, balancing Minotaur, buffing Bane, Yve, Lylia, Chip and Obsidia, and adjusting Annual Map, Gold and system features.
Experimental Adjustments: Hilda's late-game minion clearing efficiency and durability are low, and she relies on Bushes to trigger her passive effect, leaving her with average performance in the Exp Lane.
So this time we redesigned Hilda's passive skill, changing the enhanced Basic Attack originally obtainedSkill 1→entering a Bush, improving her Exp Lane presence and minion clearing efficiency. Meanwhile, Skill 1 has been redesigned to grant a shield and speed boost, reducing her dependence on bushes
We've also optimized the control experience of Basic Attacks after Skill 2, improving passive stacking efficiency and combo smoothness.
To balance this, we've reduced how much the Passive Wilderness Mark reduces Physical & Magic Defense.
As this adjustment involves updates to skill effects and skin optimizations, all of Hilda's skins are temporarily unavailable. Please understand.
[Passive] (Revamped)
When entering a Bush, she gains a shield equal to15% of her Max HP. The shield lasts for 5 seconds after leaving the Bush. This effect has a 10-second cooldown.→When entering a Bush, Hilda enhances her next Basic Attack to deal 200 (+100% Total Physical Attack) (+7 *hero level) Physical Damage and slow the target by 40% for 3 seconds. Enemies behind the target take 120 (+60% Total Physical Attack) (+5 *hero level) Physical Damage. After using this enhanced Basic Attack, it enters a 6-second cooldown
Each stack reduces the target's Physical Defense and Magic Defense by4%→3%−1%
[Skill 1] (Revamped)
Hilda activates the runic power of her giant axe, increasing her Movement Speed by 60% for 3 seconds and enhancing her next Basic Attack to deal 200-300 (+100% Total Physical Attack)
Physical Damage and slow the target by40% for 3 seconds. Deals 120-180 (+60% Total Physical Attack) Physical Damage to enemies behind the target.→Hilda activates the runic power of her giant axe, increasing her Movement Speed by 60% and gaining a shield equal to 15% of her Max HP for 3 seconds
Art of HuntingS2↑ Buffed
Reduced the foreswing of Skill 2's third attack by 33%.
Experimental Adjustments: Xavier relied on continuously hitting enemies with Skills 1 and 2 to enhance and enter the Transcendence state for stronger damage output. This doesn't align with our design expectations. Therefore, we've increased the width of Skills 1 and 2, changed Stage I to a permanent passive, and removed the original Stage II effect, allowing Xavier to enter the Transcendence state more quickly.
As this adjustment involves updates to skill effects and skin optimizations, all of Xavier's skins are temporarily unavailable. Please understand!
TranscendencePassive~ Adjusted
When Xavier hits an enemy hero with his skills, he gains 406 Movement Speed that decays over 1.2 seconds. Each enemy hero hit by Xavier's skills generates one Energy charge. Upon reaching three charges, his next skill cast will enter the Transcendence state.
Transcendence: While in this state, Xavier's Skill 1 and Skill have their cooldowns reduced by 4 seconds, and his Ultimate's cooldown is reduced by 36 seconds. Transcendence lasts 5 seconds and can be extended by 1 second each time his skill hits an enemy.
After last week's adjustments, Minotaur's passive HP Regen in the early-mid game exceeded our expectations, so we've balanced the overall Regen effect.
Rage IncarnatePassive↓ Nerfed
HP Regen Ratio20%→10%+1%*Hero Level
Motivation RoarS2↓ Nerfed
Removed the effect of HP Regen boost when Enraged.
We noticed that after Cici's Basic Attack range was increased in previous patches, the current splash area doesn't match the visual effects. Therefore, we've optimized the shape of Cici's Basic Attack splash so that the new range better matches the visuals.
We will monitor this adjustment to prevent significant impacts on Cici's actual strength.
Experimental Changes: We've been receiving feedback requesting Control Immunity for Silvanna's Skill 2. But as a high-damage skill with pulling controls that can be cast frequently, adding Control Immunity would make it impossible for enemies to counter.
Therefore, we will try a solution where it can only be interrupted by high-level CC, but its damage will be reduced for balance.
Spiral StranglingS2~ Adjusted
New Effect: Can only be interrupted by high-level CC (Airborne, Petrify, Transform, Freeze, and Suppress).
Damage165-255 + 45% Total Magic Power→150-225+40% Total Magic Power
After last week's adjustments, Angela's short Ultimate cooldown gives her more time to battle side-by-side with allies. Since she doesn't consume Mana when using skills while possessing an ally, we've slightly reduced her Skill 1's healing for balance.
Love WavesS1↓ Nerfed
Basic Healing150-200 (+75% Total Magic Power)→120-170 (+60% Total Magic Power)
HeartguardUlt↓ Nerfed
Base Shield600-1000 (+150% Total Magic Power)→600-1000(+100% Total Magic Power)
After last week's adjustments, the expanded range of Atlas's passive has made it easier to freeze enemies, so we've reverted part of the previous passive enhancements.
We've also adjusted the Ultimate's chain range to match the Passive and Skill 2's damage range after Atlas returns to the Mecha, enabling better timing decisions for Ultimate.
Frigid BreathPassive↓ Nerfed
Time Before Freeze Takes Effect2s→3s+1s
Fatal LinksUlt↓ Nerfed
Chain Range Before Channeling3.5→3−0.5
Battlefield & System Adjustments
12
Annual Map Change
We have optimized the visuals of certain modes and made improvements to the following two to create greater distinction.
Flying Cloud
Touching the cloud now immediately starts flight, removing the wait time.
Flying Cloud's cooldown will now start from takeoff instead of landing.
Flying Cloud Cooldown60s→45s−15s
Expanding Rivers
River duration after Turtle and Lord death15s→30s+15s
Battlefield & System Adjustments Overview
Gold
We've noticed that in recent Ranked matches, the leading team's economic advantage has grown increasingly significant. We want to limit this and give the disadvantaged team more opportunities to make a comeback.
We've reverted the earlier reduction in Gold gain throughout the match on the Advanced Server.
↑Buff
Passive Income
Gold gained every 2s5→6, increased to 8 after 8 minutes into the match
↑Buff
Minions and Creeps
Gold gained from minions and creeps is reduced by 12.5%.
↓Nerf
Medal Points Optimizations
Support and Tank heroes are at a disadvantage when calculating Medal Points due to their team positioning. This optimization will include active healing and control performed by heroes in matches in Medal Points calculations.
Skins disabled this week: Aldous "Realm Watcher"
Mastery Code
Adjusted some Mastery Code task targets of certain heroes.
Main Interface
Made some adjustments to the Main Interface layout and visuals. These adjustments will first roll out on select servers before reaching all Advanced Servers.
Surprise Flip
Adjusted the daily events. You can now earn rewards from fewer matches.
Battle Chest, Free Chest, and Daily Quest will be included in the Bang Bang Card system.
You'll get a Bang Bang Card after each match and obtain a random reward from it. There are also chances to directly obtain a skin or a hero.
The feature will first be launched in some servers before reaching all Advanced Servers.
Equipment Adjustments
1
Dire Hit
~Adjusted
Allies can now see the damage numbers from Dire Hit.
Events
1
Free Heroes
Server Time 08/15/2025 05:01:00 to 08/22/2025 05:00:00 (Tap the Settings button in the top-right corner of the Main Interface to check.)