We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.
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Everything on Kazuki
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aulus (↑), Eudora (↑), and Novaria (↑).
As these hero adjustments involve updates to skill effects, corresponding skins are still being optimized. The following heroes' skins are temporarily unavailable: Masha, Moskov, and Rafaela.
We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.
To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.
New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.
New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.
Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.
Slightly reduced the backswing time.
Adjusted the skill's Mana cost and cooldown.
The last two nerfs had little impact on Gloo's dominance, but further reducing his durability and damage would hurt his gameplay. Instead, we're taking a different approach: Gloo shouldn't be able to easily reach max Passive stacks with little to no trade-off.
Updated Kadita's voice-over effects.
We've toned down the effects of the Soaring state to give enemies more room for counterplay.
Removed the airborne effect, but retained the knockback and stun effects.
Improved Marcel's skill synergy with other heroes, allowing him to work better with a wider range of heroes. As a balance adjustment, we've slightly reduced his early-game damage.
Location-targeted skills can now be frozen by "Golden Hour".
We've improved Masha's Feral-to-HP conversion efficiency, but reduced her Feral gain rate.
Effect Adjustment: No longer consumes Feral when at Max HP.
Slightly reduced Masha's Feral gain efficiency when attacking heroes.
We've noticed that Novaria's Skill 2 had too big a gap between average and high-level performance. To address this, we've made it easier to use effectively without lowering its high-end potential.
Since Odette can now move and cast skills during her Ultimate, its effectiveness has significantly increased.
To balance this change, we've reduced the damage of Odette's Skill 2.
In this test, we've added a large number of cards to Card Brawl and changed the mode's name. The details are as follows:
To make the mode name easier to understand, we've changed the original name [Chaos Brawl] to [Card Brawl]. We hope you like the new name!
Permanently gains the effects of Power Potion, Magic Potion, and Rock Potion.
Gains extra healing effect and healing received based on your Hybrid Defense.
Moving 5 units reduces all skill cooldowns by 1s.
Upon entering battle, drains a certain amount of HP from all nearby enemy heroes every 4s.
Hitting enemies with skills or Basic Attacks increases Crit Chance. Resets upon landing a Crit.
Gains 2,000 Gold and upgrades your Winter Crown. You can move while using Winter Crown.
When a skill deals damage, triggers an extra Attack Effect. Selling equipment refunds full Gold.
Doubles Energy and Fury regen.
Refunds half the cooldown after casting Skill 1.
Refunds half the cooldown after casting Skill 2.
Gains Movement Speed. The bonus Movement Speed increases Attack Speed.
Gains stacks after dealing damage to heroes. When healing or shielding allies, consumes stacks to provide additional healing.
Damage shatters the target's Hybrid Defense.
Removes all control effects on the hero when HP falls below 50%.
After casting a skill, the next Basic Attack hits all nearby heroes, dealing Magic Damage and stunning them.
Gains damage and Spell Vamp based on HP lost.
Deals increased damage to targets with lower Movement Speed than yourself, scaling with the speed difference.
Reduces skill cooldowns when applying control effects to enemies.
Gains extra Adaptive Attack upon casting skills.
Gains extra Gold when dealing damage to enemies.
Gains massive Attack Speed when attacking different heroes.
Increases Hybrid Defense when taking damage.
All the above adjustments are now live on the Advanced Server. Give them a try and share your feedback!
We've adjusted several buffs in Chaos Clash. The details are as follows:
(Reduced)
After casting a skill, the next Basic Attack hits all heroes near the target and stuns them.
Adjustments: Reduced the trigger cooldown (now triggers up to once every 2s) and reduced the stun duration to 0.3s.
(Revamped)
Adjusted the trigger condition for the kill buff: It now triggers after dealing high damage multiple times within a short time. Also added an initial stack mechanic (stacks are granted based on match rounds).
Stats adjusted accordingly.
(Buffed)
Slightly increased the damage.
(Buffed & Quality Upgraded)
Upgraded to Epic (Purple) quality. Its damage has been changed to Magic Damage and now scales with Magic Power and Physical Attack.
(Buffed & Quality Upgraded)
Upgraded to Epic (Purple) quality and increased the effect's stats.
Titan
Medical Airplane, Shield Resonance, Battle Mage, Awakening Vault, and Prime Vault.