Hero Feature: An Abyss Marksman who enhances her weapon by collecting Bone Shards as she traverses the battlefield.
Passive - Return to Bone
Obsidia accumulates Bone Shards by attacking enemy heroes or Minions. Each Bone Shard assists her attacks to deal extra damage.
Bone Shards count as Basic Attacks and can trigger Attack Effects, Lifesteal, and Crit.
Skill 1 - Abyssal Bone Needle
Obsidia fires a Bone Needle, triggering the Passive on the first enemy hero hit.
Skill 2 - Phantom Shadowmeld
Obsidia enters Shadowmeld state, gaining 500% Movement Speed for a short time.
Ultimate - Hunt of Bone
Obsidia launches Bones of Wrath and pulls herself near the enemy hit. Afterward, she can move away from the enemy, and the enemy cannot use displacement skills. Enemy's movement will also drag Obsidia along.
During her Ultimate, Obsidia ignores obstacles and gains access to an enhanced Skill 2 with a longer duration and shorter cooldown.
We noticed that Carmilla's Skill had too much variance in the number of hits it could land. To address this, we've increased its circling speed and the number of Crimson Flowers to make the skill's performance more consistent. To balance the overall power of the adjusted Skill 1, we've reduced the effect of each individual hit.
We've also optimized Carmilla's Passive and Skill 2 to help her adapt to more team compositions and combat scenarios.
We hope these adjustments will make Carmilla a more viable pick.
Vampire PactPassive↑ Buffed
Cooldown on the Same Hero5s→3s. Now you can stack effects even in 1v1 combat
Crimson FlowerS1~ Adjusted
Number of Crimson Flowers2→3+1
Removed the circling speed increase mechanic. Flowers now circle at the increased speed default.
Damage100-200 + 50% Magic Power→60-120+30% Magic Power
Slow Effect10%→6%, Cap: 50% >> >> 30%
HP Regen75-150 + 35% Magic Power→45-90 + 21% Magic Power
BloodbathS2↑ Buffed
The Movement Speed now decays more slowly and will only start decaying after 2.5s.
We will continue to observe Benedetta's performance for a while longer, so we are temporarily reverting the previous adjustments. Stay tuned for updates.
Elapsed DaytimePassive~ Adjusted
Reverting the adjustment to the detection time for entering Benedetta's Swordout state when holding the Basic Attack button.
Equipment Adjustments
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Blade Armor
As a defensive item against Marksmen with Crit, we aim to balance its damage-returning effect between multiple Basic Attacks and single high-damage Basic Attacks. [Unique Passive - Bladed Armor] (~) Damage: 30% Original Damage + 20% Total Physical Defense >> (30+ 2% Total Physical
~Adjusted
As a defensive item against Marksmen with Crit, we aim to balance its damage-returning effect between multiple Basic Attacks and single high-damage Basic Attacks.
Unique Passive - Bladed Armor~ Adjusted
Damage30% Original Damage + 20% Total Physical Defense→(30+ 2% Total Physical
Defense)% Original Damage
Events
1
Free Heroes
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