Revamped Kaja
Kaja's Ultimate is easier to escape because the lasso closes in more slowly.
Divine JudgmentUltthe lasso now shrinks more slowly.
Player impact: enemies have a little more time to react before the pull fully tightens.
Loading the Land of Dawn
Everything on Kazuki
Kaja's Ultimate is easier to escape because the lasso closes in more slowly.
Divine JudgmentUltthe lasso now shrinks more slowly.
Player impact: enemies have a little more time to react before the pull fully tightens.
Bruno's Skill 1 hits for less damage, but casting it no longer breaks Basic Attack flow.
Volley ShotS1base damage reduced: 100-175 -> 75-150.
Casting Skill 1 no longer interrupts Basic Attacks.
Player impact: smoother control, but weaker Skill 1 poke and burst.
Odette keeps the same final Passive damage reduction, but Skill 2 and Ultimate are easier to punish.
Lakeshore AmbiencePassivedamage-reduction formula calculation was optimized; the final damage reduction remains unchanged.
Blue NovaS2back-swing now increases with cast distance.
Swan SongUltmagic damage reduced: 240-320 + 70% Magic Power -> 200-280 + 70% Magic Power.
Player impact: Odette retains her Passive durability result, but long-range Skill 2 and Ultimate damage are weaker.
Masha gets better Energy recovery at 2 HP bars, while Skill 2 damage and Skill 1 slow are reduced.
Ancient StrengthPassivewhen Masha has only 2 HP bars, Energy restored from taking damage and dealing damage is increased.
Howl ShockS2damage adjusted: 200-400 + 90% Extra Physical Attack -> 200-300 + 80% Extra Physical Attack.
Howl ShockS2cooldown reduced: 12-9s -> 9-7s.
Wild PowerS1slow reduced: 40% -> 30%.
Player impact: Masha can cycle Skill 2 more often and recover Energy better at 2 bars, but each engage has lower damage and less slow.
Targeting Priority changed: Absolute HP -> Effective HP.
The old "Lowest HP" option is now "Lowest Effective HP".
The targeting logic now factors the target's Defense together with HP, then prioritizes the target that should be easiest to kill.
Temporary exception: Karina, Karrie, Lesley, and Thamuz keep their original targeting priority for now.
Unchanged options: "Closest Target" and "Lowest HP Percent" still work as before.
Player impact: heroes using the updated priority should pick better kill targets in fights, especially when low-HP enemies have very different defenses.
If emergency issues appear after the update, contact Customer Service.
Player impact: this is an official support notice, not a gameplay balance change.
Some replay files from previous versions may become invalid after the update.
Invalid replay files cannot be played.
Player impact: save or review important older replays before relying on them after the patch.
Fixed an issue where AI opponents behaved abnormally in Brawl after respawning.
Player impact: Brawl matches involving AI should feel more consistent after deaths and respawns.
Chaos Clash test adjustments were added in this patch.
The update covers equipment attributes, fragment effects, rarity changes, stat tuning, buff-pool rules, and guest hero behavior.
Player impact: Chaos Clash builds should feel stronger from equipment stats, but several high-value fragments were rebalanced.
Equipment Attribute Adjustment: Max HP, Movement Speed, Physical Attack, Magic Power, and Hybrid Defense values have been greatly increased.
Player impact: equipment choices should matter more in Chaos Clash because their raw stat value is higher.
Crash Course now correctly works with multiple uses of Equipment skills.
Crash Course now correctly works with hero skills that have multiple charges.
Player impact: builds using repeated casts or charge-based skills should trigger this fragment more reliably.
Echo Strike can now correctly trigger skill effects.
Echo Strike can now correctly trigger Basic Attack effects.
Echo Strike can now correctly trigger Equipment effects.
Echo Strike can now correctly trigger Fragment effects.
Player impact: Echo Strike should now behave as expected in combo builds that stack multiple effect sources.
Giant Slayer now correctly counts as Fragment Damage.
Player impact: effects or rules that interact with Fragment Damage should now apply correctly to Giant Slayer.
Fast Mage no longer triggers with Battle Spells.
Fast Mage no longer triggers with Equipment Skills.
Player impact: Fast Mage is now more limited to its intended trigger sources.
Countergrowth - Towering Spines now correctly counts as Fragment Damage.
Player impact: Fragment Damage interactions should now apply consistently to this Countergrowth effect.
Countergrowth - Spiked Retaliation now correctly counts as Fragment Damage.
Player impact: Fragment Damage interactions should now apply consistently to this Countergrowth effect.
Countergrowth - Bulwark Thorns now correctly counts as Fragment Damage.
Player impact: Fragment Damage interactions should now apply consistently to this Countergrowth effect.
New Effect: Ultimate damage ignores 20% of the target's Defense.
Player impact: Ultimate-heavy heroes should gain stronger damage payoff against defensive targets.
Rarity upgraded: Epic (Purple) -> Supreme (Orange).
New Effect: during the blessing period, Magic Missile damage ignores 20% of the target's Defense.
Player impact: this fragment becomes a higher-tier option with better damage reliability during its blessing window.
Rarity upgraded: Elite (Green) -> Premium (Blue).
Player impact: Defiance should appear and be valued as a stronger fragment tier than before.
Rarity upgraded: Premium (Blue) -> Epic (Purple).
Player impact: critical-strike builds should treat Crit Mastery as a higher-tier fragment.
Rarity upgraded: Epic (Purple) -> Supreme (Orange).
Player impact: Arcane Mastery is now positioned as a top-tier Chaos Clash fragment.
Rarity reduced: Supreme (Orange) -> Epic (Purple).
Player impact: Crit Charge should be easier to access than before and is no longer treated as a Supreme-tier fragment.
Attribute Boost increased: 30% -> 40%.
Player impact: Attribute Master now gives stronger scaling from boosted stats.
Movement Speed Boost reduced: 100% -> 80%.
Player impact: Wind Dash is still a strong mobility fragment, but its speed spike is lower.
Damage threshold increased: 15% -> 20%.
Player impact: Instant Execute should finish targets earlier than before once they fall into execute range.
Movement Speed Boost increased: 35% -> 40%.
Player impact: chase and reposition windows are slightly stronger with Shadow Pursuit.
Crit Damage Boost increased: 35% -> 40%.
Player impact: crit-focused builds gain a stronger burst payoff.
Movement Speed Boost increased: 30% -> 50%.
Player impact: Windstride should feel much better for rotations, chasing, and disengaging.
Max stacks reduced: 30 -> 20.
Player impact: Life Drain reaches a lower ceiling and should be easier to balance around sustained fights.
Adaptive Penetration gained per kill or assist reduced: 6 -> 5.
Player impact: snowball scaling is slightly weaker for Assassin's Instinct users.
Duration reduced: 4s -> 3s.
Player impact: the Supreme Divine Power window is shorter, so timing matters more.
Cooldown reduced: 5s -> 4s.
Player impact: Frenzy should provide more frequent value in extended fights.
Other Blessings no longer include Supreme Blessing effects.
Blessings of the Hero's Choice no longer include Supreme Blessing effects.
Player impact: Supreme effects should be less freely available from generic blessing pools.
Guest Hero Helcurt's Ultimate now gives clearer warning before impact.
Dark Night FallsUltadded a new warning sign.
Player impact: opponents should have clearer visual warning when Guest Hero Helcurt's Ultimate is coming.
Guest Hero Estes heals more frequently during Ultimate.
Blessing of Moon GoddessUlthealing frequency increased: 0.5s -> 0.25s.
Player impact: healing ticks happen twice as often, making the Ultimate feel more responsive.
Guest Hero Hylos gives a stronger Movement Speed increase with Ultimate.
Glorious PathwayUltMovement Speed Increase Effect increased: 60% -> 80%.
Player impact: Hylos provides a stronger engage or chase boost in Chaos Clash.
Guest Hero Chip's Ultimate has adjusted conditions for automatically summoning allies.
ShortcutUltadjusted the conditions for automatically summoning allied heroes.
Player impact: ally summons through Chip should follow the updated Chaos Clash conditions more reliably.