Exp Reward: Significantly increased in mid-game.
Exp Lane Scavenger Crabs↑ Buffed
Respawn Timer1min→45s
Gold Lane Scavenger Crabs~ Adjusted
Respawn Timer1min→45s
Gold Rewards: Reduced by 22%
Molten Fiend↑ Buffed
First Spawn Time: 20s > 25s
Base HP increased by 15%
Thunder Fenrir↑ Buffed
First Spawn Time20s→25s+5s
Base HP increased by 15%
Fire Beetle↑ Buffed
Base HP increased by 15%
Horned Lizard↑ Buffed
Base HP increased by 15%
Lava Golem↑ Buffed
Base HP increased by 15%
[Killing Exp Reward) (↑)
Significantly increased the Exp gained from hero kills in the early game.
Hero Adjustments
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
Aamon~ Adjusted
On the Official Server, Aamon's sustained enhanced Basic Attacks provide excessive benefits, while on the Advanced Server, the advantages he gains from entering Camouflage state are too strong.
Both issues have somewhat limited Aamon's gameplay options.
We want to balance these two types of gameplay. When there's no immediate threat, Aamon can continuously use enhanced Basic Attacks to secure kills. In dangerous situations, he can quickly enter the Camouflage state to escape from enemies and gather shards.
Therefore, we've reverted the damage adjustments to his sustained enhanced Basic Attacks from Passive, while maintaining the quick shard-gathering effect in Camouflage state. We've also reverted adjustments to the cooldown reduction effect of his enhanced Basic Attacks, focusing more on single enhanced Basic Attacks.
Passive↑ Buffed
Enhanced Basic Attack Damage75 + 100% of Total Physical Attack + 75% of Total Magic Power→70 + 100% of Total Physical Attack + 115% of Total Magic Power
First Damage after exiting the Camouflage state75 + 100% of Total Physical Attack + 150% of Total Magic Power→84 + 120% of Total Physical Attack + 138% of Total Magic Power
New Effect: The first damage dealt after exiting Camouflage state reduces all skill cooldowns by 1s.
Skill 1↓ Nerfed
Cooldown: 5.5s > 7s
Magic Bonus of shards at 5 charges20%→15%−5%
Skill 2↓ Nerfed
Cooldown11.5-9s→13-11s
Ultimate↓ Nerfed
Cooldown45-39s→55-45s
Barats~ Adjusted
Due to Resilience enhancement, Barats became difficult to control when stacking too much Resilience. Therefore, we've reduced his Resilience value while compensating with other attributes.
Passive~ Adjusted
Hybrid Defense Increase3-9→4-10 Removed the 5% Resilience increase per stack
New Effect: Gain 20% Resilience at max stacks.
Guinevere↑ Buffed
Resilience enhancement has affected Guinevere's combo effectiveness. Therefore. we've increased the Airborne Duration of her Skill 2.
Skill 2↑ Buffed
Airborne Duration: 0.8s > 1s
Lylia↓ Nerfed
Removed Ultimate adjustments, kept Skill 2 changes, and reduced Mana Cost.
Skill 2↑ Buffed
Mana Cost40-100→32-80
Ultimate↓ Nerfed
Removed the effect that clears debuffs on herself.
Joy↓ Nerfed
Reduced damage output in mid-to-late game when Ultimate is unavailable.
Skill 2↓ Nerfed
Magic Bonus55%→40%−15%
Lancelot↑ Buffed
Increased controls and maneuvering cap as well as error tolerance.
Skill 1↑ Buffed
Mark Duration5s→3s−2s
Cooldown14-12s→10-8s
Gusion↑ Buffed
Reduced skill downtime.
Skill 2↑ Buffed
Cooldown: 11-9s > 9-6s
Ultimate↑ Buffed
Cooldown28-20s→20-12s
Karina↑ Buffed
Increased early-game damage output and reduced skill downtime in the mid-to-late game.
Passive↑ Buffed
Base Damage100→150+50
Skill 1↑ Buffed
Cooldown7s at all levels→7-5.5s
Nolan↑ Buffed
Slightly increased sustained combat capability.
Passive↑ Buffed
Energy Regen: 15 > 20