As a Tank, Gloo's damage was too high, so we've reduced it.
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
In this Advanced Server patch, all skins for the following heroes are temporarily unavailable: Cyclops, as well as Popol and Kupa.
The following uses (↑) (↓) (~) to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: [Hirara] (↓), [Lunox] (↑), and [Xavier] (↑).
As a Tank, Gloo's damage was too high, so we've reduced it.
Reverted some damage buffs made in the previous patch.
Adjusted how enemy heroes can respond to Kaja's Ultimate. They now have more time to leave the area before the Ultimate takes effect, but can no longer use Control Immunity skills to avoid the area restriction.
Slightly increased the Ultimate's delay.
New Effect: Targets with Control Immunity can no longer escape the Ultimate's area when it takes effect.
Restored the damage dealt to nearby enemies after the dash.
Rafaela's Skill 2 provided strong team utility and could be cast too frequently. Therefore, we've increased its cooldown for balance.
Changed Basic Attack's Splash Damage to Magic Damage.
Optimized the control experience of the skills.
Reduced the backswing time by 50%.
Reduced the backswing time by 50%.
We've streamlined the Preparation feature with more intuitive interactions for easier use.
Revamped all screens with the new UI visual style.
Added a blur effect behind all pop-up and side-panel notifications to make in-game interactions more immersive.
Added lane tags to Battle Setup. You can now assign a lane to your setup. When viewing or applying a Pro Setup, you can also see which lane the player used the hero in.
Renamed the [Battle Effects] tab to [In-Match Customization] and added a new home screen. It previews all customization items equipped by selected heroes on one screen, making item types easier to find.
Consolidated the subtabs under [In-Match Customization] into broader categories such as [Character Effects] and [Expressions], making items easier to find without navigating an overly long tab list.
Optimized the rules and interactions for using in-match customization items across multiple heroes.
Renamed the [Customization] tab to [Non-Match Customization] and added a new home screen. It previews all non-match customization items currently equipped on your account on one screen, making item types easier to find.
Consolidated access to editing all non-match customization items, making it easier to adjust Avatar Borders, Namecard Backgrounds, and more.
Added a new Battlefield Guide home screen that combines Battle Equipment, Battlefield Map, Battle Spells, and Skill Layout. It helps new players learn MLBB's battlefield mechanics more quickly.
Thanks for all your support!
In this test, we've adjusted a large number of Brawl Cards in Card Brawl. The details are as follows:
Grants a 10% Damage Increase, 20% Movement Speed, and 10% Hybrid Lifesteal. Upon the hero's death, transfers these buffs to all allied heroes within 6 units for 8s.
When another hero within 8 units dies, gains 1 stack of Soul Collection for 20s. Each stack grants 15 Adaptive Attack, 8 Physical Defense, and 8 Magic Defense, up to 8 stacks. At max stacks, enters the Netherworld for 5s. Netherworld: The hero becomes untargetable, increases in size by 20%, and retains the full-stack attribute bonuses.
Upon obtaining this card and every 30s thereafter, randomly enters one of the following forms for 30s. Giant Form: Increases size, Physical Defense, Magic Defense, Max HP, and Resilience, but reduces Movement Speed. Shrunken Form: Increases Movement Speed, Attack Speed, and Cooldown Reduction, but reduces Physical Defense and Magic Defense. There is also a chance to enter the corresponding super form, doubling all buffs and debuffs.
When healing or shielding an allied hero, fires a missile at the enemy hero with the lowest HP percentage near that ally, dealing 600 Magic Damage. Each 1% Healing Effect increases the missile's damage by 2%. There is also a 10% chance to fire missiles at all enemy heroes near that ally.
For every 10% Max HP lost, fires a healing bullet at the other allied hero with the lowest HP percentage within 6 units. The target and the user each recover 800 HP. Healing bullets are fired at intervals of at least 0.5s.
Applying a control effect to an enemy hero creates Ground Fire beneath them. It erupts after 1s, dealing 600 Magic Damage to enemies in the area. After the first trigger, this effect can trigger up to 3 additional times on other enemy heroes affected by control effects within 1s, then goes on cooldown. Cooldown: 10s.
Gains 1 stack of Growth per second while fighting enemy heroes. Each stack increases Max HP by 200, Physical & Magic Defense by 5, and size by 2%. This effect has no stack limit. All stacks are removed after being out of combat for 5s.
Magic Shield is restored 10s after being consumed. While active, gains Control Immunity and 20% extra Physical & Magic Penetration. Taking damage from an enemy hero or Turret consumes the shield, reduces that instance of damage by 80%, and removes control effects. After the shield is consumed, the penetration bonus lasts an extra 2s.
Hitting enemies with skills increases Movement Speed by 20 for 8s (up to 20 stacks).
Casting the Ultimate summons a Black Hole centered on the user, lasting 3s. Every 0.5s, it pulls enemy heroes in the area toward the center by about 0.3 units and deals 100 Magic Damage to them. Cooldown: 30s.
Casting a hero skill that heals or shields an allied hero reduces that skill's current cooldown by 2s. Triggers up to once per cast.
Killing an enemy hero grants 2 buff stacks. If an enemy hero dies within 3s after taking damage from the hero, grants 1 buff stack. Each stack reduces size by 5% and grants 5 Adaptive Attack.
Gains 20% Healing Effect. Gains 15%-40% Movement Speed while moving toward an allied hero below 70% HP. The lower the allied hero's HP, the greater the bonus, reaching its maximum when the target is below 20% HP.
Increased Max HP by 20% and size by 30%.
Permanently gains 2 stacks after killing an enemy hero and 1 stack after an assist. Each stack increases Max HP by 100 and size by 5%.
Increases 30% Attack Speed. Dashing grants an extra 50% Attack Speed for 6s.
Increases healing received by 10% and secondary healing from Healing Vials by 100%. Each secondary healing from a Healing Vial permanently increases healing received by 1% for the rest of the match.
Gains an 800 shield when casting a hero skill. Lasts 3s. Cooldown: 10s.