The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
Sora struggled to ascend in team fights or had very low HP after ascension. Therefore, we have enhanced his strength in team fights.
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Everything on Kazuki
The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.
Sora struggled to ascend in team fights or had very low HP after ascension. Therefore, we have enhanced his strength in team fights.
Optimization: Significantly accelerated the skill's casting animation.
Added cooldown: 24-16s
Physical Attack)
Decreased Natan's mid-to-late game damage potential.
When Gloo's Ultimate target dies while attached, the cooldown is reduced by 5 seconds. However, in the late-game, where fast-paced and high-burst combat occurs, Gloo could be focused down and eliminated during the cooldown period. Therefore, we've adjusted the cooldown to scale with Ultimate level, improving Gloo's survivability in late-game combats.
New Effect: The Ultimate's cooldown is reduced by Cooldown Reduction when the target dies while attached.
Reverted some adjustments from the last patch.
Increased Atlas's Passive Physical & Magical Defense boost from Extra Max HP.
Reduced freeze activation time, making it easier for Atlas to freeze enemies.
Reduced Minotaur's healing effect on allies.
Decreased Irithel's mid-to-late game damage potential.
Previous optimizations to the Tiger Pace have caused Wanwan's strength to increase again.
Therefore, we have made further adjustments to balance her strength.
When Tiger Pace is triggered, Wanwan's Basic Attacks that miss targets should not consume
stacks. However, if her dash speed is increased, the Basic Attack will count and consume stacks.
When Tiger Pace is triggered, Wanwan will consume stacks even if her Basic Attacks miss targets.
Reverted some buffs from the previous patch.
Further optimized the control experience of the Ultimate.
Cici's Delight stacks decay gradually when not dealing damage, granting her Movement Speed and Spell Vamp boost most of the time, making it difficult for enemies to counter. Therefore, we have increased the decay speed.
Alice's mobility in the early-to-mid game was too weak, so we've strengthened her mobility when her passive is activated.
New Effect: Gains 12% Movement Speed while Blood Banquet is active.
In the current patch, roamers can reach Lv.2 too quickly, so we've reduced early-game EXP gained from vision reveals.
Restrictions have been placed on other lanes purchasing Roaming Boots in the early game.
Chaos Clash
1- We've added initial stacks and passive stack growth per round for heroes with stacking mechanics in Chaos Clash: Faramis, Granger, Obsidia, and Cecilion.
2- Reduced Claude's damage by 8%.
3- Increased Eudora's damage by 8%.
4- Increased damage by 8%, and reduced damage taken by 12% for Chou, Hilda, Franco, and Atlas.
5- Reduced damage taken by 8% for Suyou and Fanny.
6- Increased Floryn's Healing Effect by 10%.
7- Increased Healing Effect by 15% for Estes and Angela.
8- Increased damage by 12% for Gord and Barats.