From the Designers Overview
As the testing for certain features has concluded, the number of heroes available for a limited time on the Advanced Server will be restored to match the Official Server this week.
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Everything on Kazuki
As the testing for certain features has concluded, the number of heroes available for a limited time on the Advanced Server will be restored to match the Official Server this week.
At max Cooldown Reduction, if Fleeting Time was triggered, Angela could use her Ultimate again immediately after the attached state ends. This left little room for counterplay. Therefore, we've increased the Ultimate's cooldown.
To balance this change, we've reverted the previous nerfs to Skill 2.
Reverted previous adjustments.
Increased the stability of Atlas's Skill 1 damage.
New Effect: Each target can be damaged only once.
Reverted some adjustments from last week.
Increased Barats' Ultimate explosion damage on collision after spitting out the target.
To improve the fluidity of Benedetta's Swordout Slash combos during skill casts, we have reduced the foreswing of Swordout Slash.
Reduced the foreswing of Swordout Slash by 20%.
Some of last week's adjustments have been reverted. The following are the adjustments made based on the Official Server version.
Enhanced Estes's sustained healing and ability to protect fragile heroes.
Enhanced Moonlight Immersion doubles the Hybrid Defense increase.
Optimized the skill description.
Reverted previous adjustments.
Some of last week's adjustments have been reverted. The following are the adjustments made based on the Official Server version.
Freya's combat effectiveness was relatively weak without her Ultimate. To improve balance while preserving her highlight performance during Ultimate, we've reduced its cooldown.
Gain 50% damage reduction while diving down.
Slightly increased the speed when diving down.
Compared to other Tank heroes, the control duration of Gatotkaca's Skill 2 was too long and easy to cast.
Grock boasts incredible durability and can gain Control Immunity from his Passive. Therefore, we've slightly reduced his ability. Grock can still cast his skills uninterrupted, but he will be affected by control effects.
Removed Effect: Gains Control Immunity while casting skills.
New Effect: The skill cannot be interrupted.
New Effect: Gains Control Immunity while charging.
Further reduced Harith's competitiveness in the Gold Lane.
Enhanced Basic Attacks deal damage equal to a normal Basic Attack to Turrets.
Reverted previous adjustments.
Hayabusa's output stability dropped significantly after the nerf to Skill 2. To compensate, we've increased his skill casting frequency.
Reverted some buffs to the Enhanced Basic Attack from last week.
We are happy to see Leomord riding more actively on the battlefield, but Leomord's passive HP regen with a Tank build is a bit too high. Therefore, we have reduced the Extra HP bonus of his Passive's HP regen.
The shield provided by Lolita's Passive is insufficient for protection during fast-paced combats in the mid to late game. Therefore, we have increased the trigger frequency of her Passive's shield in the mid to late game to improve her durability.
New Passive: Each level-up reduces the interval of the shield provided by Noumenon Energy Core by 1s.
To improve Sacred Beast's viability in the current meta, we've increased his sustained damage capability.
Reverted some buffs from last week. The hero remains stronger than on the Official Server.
As this adjustment involves updates to skill effects and skin optimizations, all of Lylia's skins are temporarily unavailable. Please understand.
To let this skill-based Fighter unleash combos more frequently, we've made adjustments.
Some of last week's adjustments have been reverted. The following are the adjustments made based on the Official Server version.
Increased Rafaela's healing and speed-up effects as a Support.
Removed Effect: Each mark no longer increases the damage of the next Skill 1 by 20%.
Fixed an issue with Sora's recommended lanes and removed Sora's Roaming lane. Adjusted Sora's stat structure to make him more suitable for the EXP Lane.
Increased the damage after the control effect ends.
New Effect: Skill 2 deals 25%-50% increased damage to targets that cannot be stacked with Soul Snare.
Further reduced Skill 2's cooldown.
On the Advanced Server, we are temporarily lowering the entry requirement for Mythical Honor Battlefield to Master rank or above to support system monitoring and optimization.
We've noticed that in high-rank matches, more Fighters are taking the Gold Lane, severely limiting the viability of Marksmen. Therefore, we've made Mythic Honor Battlefield adjustments to address this.
Roaming Blessing (~)
As match time increases, Gold from minions and creeps rises, while vision reveals and damage opportunities for roamers decrease in the late game. Therefore, we've adjusted the reward values for Roaming heroes' different actions to balance the Gold income of different Roaming styles.
[Encourage] & [Favor] (↓)
New random heroes added to Hyper Blend mode: Franco and Saber.
New random skills added to Hyper Blend mode: Bats Feast, Falling Starmoon, I'm Offended!, Feathered Air Strike, and Triple Sweep.
Since the Attack Speed bonus is ineffective on Clint, any bonus Attack Speed he gains will be converted to Physical Attack.