Optimized the Mana Cost of her skills.
Loading the Land of Dawn
Loading the Land of Dawn
Everything on Kazuki
Optimized the Mana Cost of her skills.
We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling. We've also given his Ultimate a more powerful effect.
New Effect: Demonic Slash has a longer attack range than normal Basic Attacks and allows Argus to dash a short distance.
Attribute Adjustment: Malice Energy's cap is adjusted to 200.
New Effect: The wide slash slows enemies by 40% for 2s.
Removed Effect: No longer leaves a Cursed Trail.
New Effect: If hitting an enemy hero, he gains 50-100% Attack Speed (scales with skill level) for the next 3s, during which Demonic Slash only costs half Malice Energy.
New Effect: The damage of this attack can Crit.
Removed Effect: Hitting an enemy hero enhances Warmonger.
New Effect: The skill will be cast automatically if Argus takes fatal damage when the skill is not on cooldown.
Adjusted the Mana Cost of his skills.
Adjusted the hero's early-to-late game power curve and optimized skill mana costs.
Optimized the Mana Cost of her skills.
Revamped and optimized the mechanics of some skills.
Removed the immobilize effect.
[Crimson/Death] energy recovery time is the same as Skill 1's cooldown.
Swapped their positions and adjusted their cooldowns and damage.
[Skill 1-2 Combo] (Revamped)
Dashes in the joystick's direction and spins to deal damage and immobilize enemies.
[Skill 2-1 Combo] (Revamped)
Hirara becomes untargetable and unable to move. After a short delay, she deals massive damage and can then dash in the joystick direction.
[Ultimate] (Removed)
Hirara only has two skills. Upgrading Skill 2 increases damage, while upgrading Skill 1 reduces cooldown.
Reverted last week's adjustments.
Improved Masha's early to mid game combat and lane-clearing ability.
Boosted the hero's mid-to-late game damage and optimized skill mana costs.
Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.
As a Fighter, Ruby's damage threat to enemies is too low. We want to increase her damage capability while reducing her Lifesteal to balance it. However, her Lifesteal capability when at low HP will remain intact to preserve her core identity.
Ruby no longer starts with the Spell Vamp.
Removed the effect where Basic Attacks cannot trigger Lifesteal.
Added and improved the visual effect indicators for the Ultimate of certain heroes:
We've optimized the skill caching logic. The enhanced Basic Attacks of the following heroes will now be cached and no longer be interrupted by skills: Saber, Alucard, Karina, Bane, Clint, Zilong, Lolita, Natalia, Chou, Estes, Hilda, Lapu-Lapu, Gatotkaca, Grock, Argus, Odette, Hylos, Lesley, Gusion, Kaja, Selena, Aldous, Belerick, Thamuz, Harith, Badang, Khufra, Guinevere, Ling, Dyrroth, Masha, Yu Zhong, Khaleed, Mathilda, Phoveus, Aulus, Aamon, Edith, Yin, Julian, Fredrinn, Nolan, Chip, Lukas, and Kalea.
Adjusted the locations of Mid Lane Pickable Crystals and removed the ones behind the Lord's location for further testing and data collection.
Enhanced the allied Turtle's attributes to make it a greater threat when pushing alone.
This week, we've released exclusive Highlights Notifications for some roaming heroes. Discover each hero's unique Highlights Notification on the battlefield!
We will also continue to monitor the data of the notification area and the new Highlights Notifications, and make adjustments accordingly.
More exclusive Highlights Notifications for other heroes will be released in the future. Stay tuned!